TAG_FILTER

#Micro

21 terms tagged

dribble

Dribble

aka ドリブル / Tank Dribble

Tank repeatedly steps in and out to bait cooldowns and ammo without ever committing.

DIFF
4/5
REL × 7
off-angle

Off-angle

aka オフアングル / サブ射線

Solo position offset 60–120° from the main formation, enabling crossfire while taking minimal return fire.

DIFF
4/5
REL × 15
bait-cooldown

Bait Cooldown

aka ベイトクールダウン / CDベイト / Cooldown Bait

A light pressure move to draw out enemy defensive cooldowns (Suzu / Lamp / Immo) before the real engage.

DIFF
3/5
REL × 13
peel

Peel

aka ピール

Switching mid-fight focus to protect a backline ally from a diving threat.

DIFF
3/5
REL × 13
pre-fire

Pre-fire

aka プリファイア / 置き撃ち / Pre-aim

Pre-aiming a known spawn point or pathing route to win the first frame of contact.

DIFF
3/5
REL × 8
pocket

Pocket

aka ポケット / ポケる / Pocketing / Pocket Heal

Concentrating heals and boosts on one ally to give them a structural advantage in their duel.

DIFF
3/5
REL × 5
burst-heal

Burst Heal

aka バーストヒール / 瞬間回復 / Trickle Heal / ちまちま回復

Choosing between a single large heal to pull an ally back from the kill threshold versus a steady trickle.

DIFF
3/5
REL × 4
free-value

Free Value

aka フリー / Free Hit / Free Damage / タダ

Gaining damage or space uncontested because the enemy cannot fire back or use cooldowns.

DIFF
2/5
REL × 3
los-break

LOS Break

aka LOS切り / 射線切り / 視線切り / Break LOS / Line of Sight Break

Stepping into cover to break enemy sightlines, forcing a reset of incoming damage and lock-on abilities.

DIFF
2/5
REL × 3
anti-heal

Anti

aka アンチ / ナノアンチ / Nade / Anti-nade / Anti-heal

Landing Ana's Biotic Grenade or similar anti-heal on a key enemy to zero out their healing economy.

DIFF
4/5
REL × 4
peek-timing

Peek Timing

aka ピークタイミング / ピーク / 顔出しタイミング / Re-peek

Timing a peek to coincide with an enemy reload, spent cooldown, or diverted gaze — extracting value from the exact right moment.

DIFF
4/5
REL × 5
natural-cover

Natural Cover

aka ナチュラルカバー / Cover / カバー / 遮蔽

Using the terrain's built-in walls, pillars, and obstacles as a base to hold position while minimizing exposure.

DIFF
2/5
REL × 5
hard-peek

Hard Peek

aka ハードピーク / フルピーク / コミットピーク / Full Peek / Commit Peek

A full-commitment peek that exposes the entire body to land damage — the opposite of a shoulder peek.

DIFF
3/5
REL × 5
body-block

Bodyblock

aka ボディブロック / body block / 壁になる / 射線カット / ブロック

Using your own hitbox to block an enemy sightline or path, absorbing damage or cutting off an escape route.

DIFF
3/5
REL × 3
breaking-suzu

Breaking Suzu

aka 鈴割り / Suzu窓 / Suzu Window / Suzu割り

Baiting out Kiriko's Suzu (invulnerability + cleanse) and then bursting through the window the instant it expires.

DIFF
5/5
REL × 5
breaking-lamp

Breaking Lamp

aka ランプ割り / Lamp割り / イモータル割り / Immo Break

Instantly destroying Baptiste's Immortality Field turret to remove the protection and kill through what would otherwise be prevented.

DIFF
3/5
REL × 5
expensive-to-kill

Expensive to Kill

aka 高くつく位置取り / Hard to Kill / Survivable Positioning

Positioning that forces the enemy to over-invest resources to secure a kill — making your death too costly to be worth pursuing.

DIFF
4/5
REL × 5
spacing

Spacing

aka スペーシング / Tank Spacing / 間合い管理

Maintaining the distance where you can deal damage but can't be reached by enemy cooldowns — constant range management that denies engagement on the enemy's terms.

DIFF
4/5
REL × 5
kite

Kite

aka カイト / Kiting / カイティング / 引き撃ち

Retreating while attacking to stay outside the enemy's effective range, whittling them down without committing to a static duel.

DIFF
2/5
REL × 5
shoulder-peek

Shoulder Peek

aka ショルダーピーク / 肩出し / Shoulder Swing

Exposing only a shoulder for a fraction of a second to bait a shot from Widowmaker or similar, without actually getting hit.

DIFF
3/5
REL × 5
solo-stall

Solo Stall

aka ソロストール / 1人粘り / ソロタッチ / クラッチタッチ

The last surviving player staying on the objective to single-handedly stall progress until teammates respawn and return.

DIFF
4/5
REL × 4