#Composition
12 terms tagged
Dive
High-mobility composition that bursts down enemy supports and disengages immediately.
Poke
Long-range composition that whittles HP from afar, builds ult charge, and forces the enemy to commit first.
Rush
Brawl composition that stacks close-range damage and sustain to overwhelm the enemy before they can respond.
Counter Swap
Switching heroes to directly counter an enemy pick and nullify their advantage.
Comp RPS
The rock-paper-scissors relationship between Dive, Poke, and Brawl that shapes drafting decisions.
Flex Support
A support pick like Ana, Zen, or Bap whose damage output, debuffs, or utility swing fights beyond healing.
Win Condition
The core scenario through which a composition or situation wins a fight — combo, first pick, sustain, etc.
Main Support
A support role — Lúcio, Mercy, Brig — focused on area healing, mobility boosts, and formation tempo rather than damage output.
Anti-Dive Comp
A composition built around peel — Brig, Lucio, etc. — that turns the enemy's dive into a one-way trip.
Hybrid Comp
A composition that blends elements of multiple archetypes rather than committing fully to Dive, Brawl, or Poke.
Bunker Comp
A defensive setup that protects a high-damage dealer like Bastion behind shields and defensive cooldowns, fortifying one position.
Pirate Ship
An attacking gimmick that places a high-damage dealer like Bastion on the payload and advances it under shield and pocket heal protection.