#Composition
20 terms tagged
Dive
High-mobility composition that bursts down enemy supports and disengages immediately.
Poke
Long-range composition that whittles HP from afar, builds ult charge, and forces the enemy to commit first.
Rush
Brawl composition that stacks close-range damage and sustain to overwhelm the enemy before they can respond.
Counter Swap
Switching heroes to directly counter an enemy pick and nullify their advantage.
Comp RPS
The rock-paper-scissors relationship between Dive, Poke, and Brawl that shapes drafting decisions.
Flex Support
A support pick like Ana, Zen, or Bap whose damage output, debuffs, or utility swing fights beyond healing.
Win Condition
The core scenario through which a composition or situation wins a fight — combo, first pick, sustain, etc.
Main Support
A support role — Lúcio, Mercy, Brig — focused on area healing, mobility boosts, and formation tempo rather than damage output.
Anti-Dive Comp
A composition built around peel — Brig, Lucio, etc. — that turns the enemy's dive into a one-way trip.
Hybrid Comp
A composition that blends elements of multiple archetypes rather than committing fully to Dive, Brawl, or Poke.
Bunker Comp
A defensive setup that protects a high-damage dealer like Bastion behind shields and defensive cooldowns, fortifying one position.
Pirate Ship
An attacking gimmick that places a high-damage dealer like Bastion on the payload and advances it under shield and pocket heal protection.
Brawl Comp
A comp archetype where everyone stacks on one line and crushes through with sustained close-to-mid range damage and area healing.
Spam Comp
A comp that paints a choke with AoE and rapid-fire output from the likes of Junkrat and Mei, denying entry outright.
Support Duo
Designing the support roles' division of labor through the main/flex support pairing.
Mirror Match
Both teams running the same comp, so matchup advantage disappears and the game becomes a contest of execution.
Cheese Strat
An ambush set play or comp that works once if the enemy does not know it — low reproducibility, but mandatory to prepare for.
Sustain Comp
A comp direction that stacks healing and durability resources so enemy burst damage cannot outpace the healing.
GOATS
3 tanks + 3 supports maximizing durability and area buffs — a historical comp from the 6v6 era, impossible to reproduce in 5v5 OW2.
Double Shield
Alternating two barriers to cut sightlines while chipping with poke damage — a late-OW1 historical comp that cannot exist in 5v5 OW2.