#Decision
12 terms tagged
Fight Reset
Choosing to disengage from a stalled or losing fight in order to rebuild formation, cooldowns, and HP.
Target Switch
Shifting the entire team's focus to a new target when the original call gets saved.
Numbers Advantage
Outnumbering the surviving enemy (e.g. 5v4). The baseline from which all fight risk is calculated.
Cooldown Counting
Tracking when key enemy defensive cooldowns (Suzu, Lamp, Fade) were used and when they come back.
Counter Ult
Using your own ultimate to directly nullify or cancel an enemy ultimate.
Win Condition
The core scenario through which a composition or situation wins a fight — combo, first pick, sustain, etc.
Overcommit
Committing resources or position to a depth you can't retreat from, leaving no viable escape or follow-up.
Dry Ult
Initiating a fight intentionally without ultimates to force the enemy to spend one or more ults, rebalancing the economy even in defeat.
Make a Death
Deliberately forcing a death — your own or the enemy's — to break a stalemate and reset the fight's momentum.
Value
Whether the resource you spent — ult, cooldown, HP, or time — generated a return equal to or greater than the investment.
Concede the Point
Deliberately surrendering the current point or map progress to reset at a more favorable position.
Shot Calling
Real-time verbal calls that synchronize when to engage, disengage, and align ultimates — translating information into action for the whole team.