TAG_FILTER

#Decision

12 terms tagged

fight-reset

Fight Reset

aka ファイトリセット / Re-group / リグループ

Choosing to disengage from a stalled or losing fight in order to rebuild formation, cooldowns, and HP.

DIFF
3/5
REL × 18
target-switch

Target Switch

aka ターゲットスイッチ / スイッチコール / 切り替え

Shifting the entire team's focus to a new target when the original call gets saved.

DIFF
4/5
REL × 4
numbers-advantage

Numbers Advantage

aka 人数有利 / 数的優位 / ナンバーズ / Man Advantage

Outnumbering the surviving enemy (e.g. 5v4). The baseline from which all fight risk is calculated.

DIFF
3/5
REL × 6
cooldown-counting

Cooldown Counting

aka CDカウント / クールダウンカウント / CDトラッキング / CD管理

Tracking when key enemy defensive cooldowns (Suzu, Lamp, Fade) were used and when they come back.

DIFF
4/5
REL × 3
counter-ult

Counter Ult

aka カウンターウルト / カウンターアルト / ウルト返し / Counter Ultimate

Using your own ultimate to directly nullify or cancel an enemy ultimate.

DIFF
4/5
REL × 5
win-condition

Win Condition

aka ウィンコンディション / 勝ち筋 / win con / wincon / 勝利条件

The core scenario through which a composition or situation wins a fight — combo, first pick, sustain, etc.

DIFF
3/5
REL × 6
overcommit

Overcommit

aka オーバーコミット / Over-extend / オーバーエクステンド / 突っ込みすぎ

Committing resources or position to a depth you can't retreat from, leaving no viable escape or follow-up.

DIFF
3/5
REL × 6
dry-ult

Dry Ult

aka ドライウルト / ドライプッシュ / Dry Push / ノーウルトプッシュ

Initiating a fight intentionally without ultimates to force the enemy to spend one or more ults, rebalancing the economy even in defeat.

DIFF
4/5
REL × 5
make-a-death

Make a Death

aka デスを作る / Force a Pick / ピックを作る / Trade a Body

Deliberately forcing a death — your own or the enemy's — to break a stalemate and reset the fight's momentum.

DIFF
5/5
REL × 6
value

Value

aka バリュー / Get Value / バリュー取り / Trade Value

Whether the resource you spent — ult, cooldown, HP, or time — generated a return equal to or greater than the investment.

DIFF
2/5
REL × 5
concede-point

Concede the Point

aka ポイント譲り / Give Point / ポイントギブ / 捨てキャップ

Deliberately surrendering the current point or map progress to reset at a more favorable position.

DIFF
4/5
REL × 4
shot-calling

Shot Calling

aka ショットコール / ショットコーリング / コーリング / Shotcalling

Real-time verbal calls that synchronize when to engage, disengage, and align ultimates — translating information into action for the whole team.

DIFF
5/5
REL × 5