TAG_FILTER

#UltCycle

9 terms tagged

ult-cycle

Ult Cycle

aka ウルトサイクル / Ult Economy

Long-game management of team ult economy across fights — engineering favorable trades every round.

DIFF
5/5
REL × 19
bait-ult

Bait Ult

aka ベイトウルト / Ult Bait

Forcing the enemy to spend an ultimate on empty space or a low-value target.

DIFF
5/5
REL × 10
wombo-combo

Wombo Combo

aka ウォンボコンボ / 多重Ult / Wombo

Stacking multiple ultimates within one second to bypass defensive cooldowns and wipe the team.

DIFF
4/5
REL × 12
beat-engage

Beat Engage

aka ビートエンゲージ / ビートダイブ / Beat Dive / サウンドバリアエンゲージ

An engage triggered under Lúcio's Sound Barrier overhealth to nullify enemy burst damage during the approach.

DIFF
3/5
REL × 4
ult-negate

Ult Negate

aka ウルト無効化 / Ult Eat / ウルト吸い / Immo Save / ウルトセーブ / Deny

Using a defensive ability (not an ult) to absorb an enemy ultimate, making it score zero kills.

DIFF
4/5
REL × 5
counter-ult

Counter Ult

aka カウンターウルト / カウンターアルト / ウルト返し / Counter Ultimate

Using your own ultimate to directly nullify or cancel an enemy ultimate.

DIFF
4/5
REL × 5
defensive-ult

Defensive Ult

aka ディフェンシブウルト / 防御ウルト / 守りウルト / Defensive Ultimate

An ultimate used to save teammates and reset a losing fight rather than to secure kills — Transcendence, Sound Barrier, Tree of Life, and similar.

DIFF
3/5
REL × 6
dry-ult

Dry Ult

aka ドライウルト / ドライプッシュ / Dry Push / ノーウルトプッシュ

Initiating a fight intentionally without ultimates to force the enemy to spend one or more ults, rebalancing the economy even in defeat.

DIFF
4/5
REL × 5
value

Value

aka バリュー / Get Value / バリュー取り / Trade Value

Whether the resource you spent — ult, cooldown, HP, or time — generated a return equal to or greater than the investment.

DIFF
2/5
REL × 5