#Space
17 terms tagged
Crossfire
Two or more shooters hitting the same target from divergent angles so no single piece of cover blocks both.
Poke
Long-range composition that whittles HP from afar, builds ult charge, and forces the enemy to commit first.
Off-angle
Solo position offset 60–120° from the main formation, enabling crossfire while taking minimal return fire.
Space
Physical control over the favorable parts of the map — high ground, routes, sightlines.
High Ground
Elevated map position offering downward sightlines, cover, and safe retreat — the foundation of most setups.
Pinch
Pressuring the enemy from two directions at once, splitting their sightlines and escape routes.
Free Value
Gaining damage or space uncontested because the enemy cannot fire back or use cooldowns.
Defender Advantage
The structural edge defenders hold through shorter respawn distance, known sightlines, and pre-held positions.
Split Push
Splitting the team into two lanes to pressure the enemy from multiple directions simultaneously, dividing their sightlines and attention.
Zoning
Using ability or ult threat to deny access to an area, narrowing the enemy's movement options without necessarily landing damage.
Mega Control
Controlling health pack pickups to cut off the enemy's passive recovery and force them into a sustained deficit.
Natural Cover
Using the terrain's built-in walls, pillars, and obstacles as a base to hold position while minimizing exposure.
Power Position
A map-specific position that combines strong cover and forward sightlines near the objective — the anchor of most setups.
Choke Control
Control of the map's bottleneck — whichever team owns the choke point dictates the terms of the round's opening.
Sightline Denial
Deliberately preventing or opening long sightlines through positioning and cover to dictate where the enemy's hitscans and snipers can operate.
Concede the Point
Deliberately surrendering the current point or map progress to reset at a more favorable position.
Main Lane
The distinction between the direct route to the objective (main lane) and the flanking or high-ground alternatives (flank lanes).