TAG_FILTER

#Brawl

7 terms tagged

rush

Rush

aka ラッシュ / Brawl Rush

Brawl composition that stacks close-range damage and sustain to overwhelm the enemy before they can respond.

DIFF
2/5
REL × 7
bait-ult

Bait Ult

aka ベイトウルト / Ult Bait

Forcing the enemy to spend an ultimate on empty space or a low-value target.

DIFF
5/5
REL × 10
forward-hold

Forward Hold

aka フォワードホールド / 前抑え

Holding a defensive formation pushed into enemy territory to disrupt their regroup.

DIFF
4/5
REL × 18
wombo-combo

Wombo Combo

aka ウォンボコンボ / 多重Ult / Wombo

Stacking multiple ultimates within one second to bypass defensive cooldowns and wipe the team.

DIFF
4/5
REL × 12
sustain-war

Sustain War

aka サステイン勝負 / サステインウォー / Heal War / 回復勝負

A standoff where both teams' healing output exceeds incoming damage, preventing kills and prolonging the fight until the balance breaks.

DIFF
4/5
REL × 5
brawl-comp

Brawl Comp

aka ブロウル編成 / デスボール / Deathball

DIFF
3/5
REL × 4
sustain-comp

Sustain Comp

aka サステイン編成 / 耐久編成 / Sustain

DIFF
3/5
REL × 2