TERM_DEFINITION · ID: off-angle

Off-angle

aka オフアングル · サブ射線

Solo position offset 60–120° from the main formation, enabling crossfire while taking minimal return fire.

DIFF
4/5
PRO
5/5
Role DPS
Style PokeDiveHybrid
Phase SetupMid-Fight
§ Breakdown [AI-translated — feedback channel coming soon]

High ground, side-route corners, or enemy blind spots — anywhere offset 60–120° from the main team's sightline. Minimal incoming damage, maximum threat output. Typical on Tracer, Sojourn, Echo, Pharah. A match where you can establish two off-angles is almost always a win.

When to Use [JA only — English translation pending]

Pokeでの削りフェーズ、敵タンクのHP管理を破綻させたい時。SombraがいないFight初手。

Failure Modes [JA only — English translation pending]

ヒーラーの射線から完全に切れて孤立、リトレースで死亡。Off-angleに固執して、本命Fightの射線参加に遅れる。

Related Cards
crossfire

Crossfire

aka クロスファイヤ / 挟み撃ち射線

Two or more shooters hitting the same target from divergent angles so no single piece of cover blocks both.

flank

Flank

aka フランク / 裏取り

Taking a secondary route to enter the enemy backline or blind spots.

high-ground

High Ground

aka ハイグラウンド / 高所 / HG

Elevated map position offering downward sightlines, cover, and safe retreat — the foundation of most setups.

staging

Staging

aka ステージング / 集結

Pre-fight phase where all 5 players align positions, sightlines, and retreat routes before engaging.

free-value

Free Value

aka フリー / Free Hit / Free Damage / タダ

Gaining damage or space uncontested because the enemy cannot fire back or use cooldowns.

los-break

LOS Break

aka LOS切り / 射線切り / 視線切り / Break LOS / Line of Sight Break

Stepping into cover to break enemy sightlines, forcing a reset of incoming damage and lock-on abilities.

pocket

Pocket

aka ポケット / ポケる / Pocketing / Pocket Heal

Concentrating heals and boosts on one ally to give them a structural advantage in their duel.

peek-timing

Peek Timing

aka ピークタイミング / ピーク / 顔出しタイミング / Re-peek

Timing a peek to coincide with an enemy reload, spent cooldown, or diverted gaze — extracting value from the exact right moment.

hard-peek

Hard Peek

aka ハードピーク / フルピーク / コミットピーク / Full Peek / Commit Peek

A full-commitment peek that exposes the entire body to land damage — the opposite of a shoulder peek.

power-position

Power Position

aka パワーポジション / Power Corner / Power Spot / 強ポジ / 要所

A map-specific position that combines strong cover and forward sightlines near the objective — the anchor of most setups.

isolate

Isolate

aka アイソレート / Cut Off / 孤立化 / 切り離し

Separating one enemy from their team's heals and cover to force an isolated 1v1 situation.

sightline-denial

Sightline Denial

aka サイトライン管理 / 射線管理 / 射線切り / Sightline Control

Deliberately preventing or opening long sightlines through positioning and cover to dictate where the enemy's hitscans and snipers can operate.

shoulder-peek

Shoulder Peek

aka ショルダーピーク / 肩出し / Shoulder Swing

Exposing only a shoulder for a fraction of a second to bait a shot from Widowmaker or similar, without actually getting hit.

support-off-angle

Support Off-angle

aka サポートオフアングル / サポオフ / Solo Support / ソロアングル / Off-angle Support

A support player taking an angle away from the main formation to add a crossfire sightline while forcing the enemy to split dive attention.

main-lane

Main Lane

aka メインレーン / Main / Flank Lane / メイン / サイドレーン / 高所ルート

The distinction between the direct route to the objective (main lane) and the flanking or high-ground alternatives (flank lanes).