Off-angle
Solo position offset 60–120° from the main formation, enabling crossfire while taking minimal return fire.
High ground, side-route corners, or enemy blind spots — anywhere offset 60–120° from the main team's sightline. Minimal incoming damage, maximum threat output. Typical on Tracer, Sojourn, Echo, Pharah. A match where you can establish two off-angles is almost always a win.
Pokeでの削りフェーズ、敵タンクのHP管理を破綻させたい時。SombraがいないFight初手。
ヒーラーの射線から完全に切れて孤立、リトレースで死亡。Off-angleに固執して、本命Fightの射線参加に遅れる。
Crossfire
Two or more shooters hitting the same target from divergent angles so no single piece of cover blocks both.
Flank
Taking a secondary route to enter the enemy backline or blind spots.
High Ground
Elevated map position offering downward sightlines, cover, and safe retreat — the foundation of most setups.
Staging
Pre-fight phase where all 5 players align positions, sightlines, and retreat routes before engaging.
Free Value
Gaining damage or space uncontested because the enemy cannot fire back or use cooldowns.
LOS Break
Stepping into cover to break enemy sightlines, forcing a reset of incoming damage and lock-on abilities.
Concentrating heals and boosts on one ally to give them a structural advantage in their duel.
Peek Timing
Timing a peek to coincide with an enemy reload, spent cooldown, or diverted gaze — extracting value from the exact right moment.
Hard Peek
A full-commitment peek that exposes the entire body to land damage — the opposite of a shoulder peek.
Power Position
A map-specific position that combines strong cover and forward sightlines near the objective — the anchor of most setups.
Isolate
Separating one enemy from their team's heals and cover to force an isolated 1v1 situation.
Sightline Denial
Deliberately preventing or opening long sightlines through positioning and cover to dictate where the enemy's hitscans and snipers can operate.
Shoulder Peek
Exposing only a shoulder for a fraction of a second to bait a shot from Widowmaker or similar, without actually getting hit.
Support Off-angle
A support player taking an angle away from the main formation to add a crossfire sightline while forcing the enemy to split dive attention.
Main Lane
The distinction between the direct route to the objective (main lane) and the flanking or high-ground alternatives (flank lanes).