Dribble
Tank repeatedly steps in and out to bait cooldowns and ammo without ever committing.
The tank never fully retreats — they step half a pace forward the instant a cooldown gets spent. Bait moves like Rein's Fire Strike, Sigma's Rock, or Sojourn's Disrupt feel like "fire it or lose value," and once burned, the team gets free pressure time. Same logic as a top Ball player: spacing and rhythm are everything.
ニュートラル時、または相手のシーズフェーズで自陣にスペースを残しつつ前を保ちたい時。Mauga, Ram, Reinhardtに特に多い。
出入りのリズムが固定化すると読まれてHookやSleepが刺さる。後ろのDPSが「タンクが下がった = 自分も下がる」と勘違いするとフォーメーションが崩壊。
Soft Engage
Non-committal pressure designed to extract enemy reactions and cooldowns without taking a fight.
Bait Cooldown
A light pressure move to draw out enemy defensive cooldowns (Suzu / Lamp / Immo) before the real engage.
Space
Physical control over the favorable parts of the map — high ground, routes, sightlines.
Natural Cover
Using the terrain's built-in walls, pillars, and obstacles as a base to hold position while minimizing exposure.
Anchor
Holding a fixed frontline position as the formation's axis, letting teammates move freely around a stable reference point.
Spacing
Maintaining the distance where you can deal damage but can't be reached by enemy cooldowns — constant range management that denies engagement on the enemy's terms.
Overcommit
Committing resources or position to a depth you can't retreat from, leaving no viable escape or follow-up.