OVERWATCH 2 · PRO TACTICAL TERMS · v0.1

Pro tactical terms,
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A knowledge base for coaches, scrim players, Masters–Top 500, OWCS viewers, and tactical nerds. We only write the "why" and "when to pick which" — never the beginner stuff.

TERMS 101 TAGS 29 RELATIONS 679 UPDATED 2026-05-26

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defender-advantage

Defender Advantage

aka ディフェンダー有利 / 守り有利 / 防衛有利 / Defensive Advantage

The structural edge defenders hold through shorter respawn distance, known sightlines, and pre-held positions.

DIFF
3/5
REL × 5
respawn-distance

Respawn Distance

aka リスポーン距離差 / 湧き距離 / スポーン有利 / Spawn Advantage / 湧きアド

The gap between each team's respawn point and the fight zone, determining post-fight tempo and how far a winning side can push.

DIFF
3/5
REL × 6
rotation

Rotation

aka ローテーション / ロテ / Rotate / 回し

Team-wide movement to the next objective or power position, where arrival order and cohesion determine the edge.

DIFF
3/5
REL × 4
overtime-management

Overtime Management

aka オーバータイム管理 / OT管理 / Overtime / タッチ

Deciding whether to extend overtime with a touch or force the enemy off the objective to end it — a time-resource play.

DIFF
3/5
REL × 7
time-bank

Time Bank

aka タイムバンク / 時間バンク / 残時間 / Bank Time / 持ち時間

The remaining time the attacking team carries into the next round, determining how many fights both sides can afford.

DIFF
4/5
REL × 5
split-push

Split Push

aka スプリット / Split / スプリットプッシュ / 二手分け

Splitting the team into two lanes to pressure the enemy from multiple directions simultaneously, dividing their sightlines and attention.

DIFF
4/5
REL × 5