TERM_DEFINITION · ID: bait-cooldown

Bait Cooldown

aka ベイトクールダウン · CDベイト · Cooldown Bait

A light pressure move to draw out enemy defensive cooldowns (Suzu / Lamp / Immo) before the real engage.

DIFF
3/5
PRO
5/5
Role TankDPS
Style HybridDivePoke
Phase SetupMid-Fight
§ Breakdown [AI-translated — feedback channel coming soon]

A subset of Resource Trade focused specifically on "I won't die" pokes that pull only defensive CDs. Examples: Hooks at non-lethal HP, Discord application, baiting Sleep Dart. More micro-level than a full Resource Trade.

When to Use [JA only — English translation pending]

本命Engage直前。Suzu/Lampのチャージが見える状況。

Failure Modes [JA only — English translation pending]

BaitのつもりがCDが既にUp / 別のCDで返されて結局リターンゼロ。

Related Cards
resource-trade

Resource Trade

aka リソーストレード / CDトレード

Spending a minor cooldown to force a major defensive one, netting an advantage for the real fight.

soft-engage

Soft Engage

aka ソフトエンゲージ / Soft Touch

Non-committal pressure designed to extract enemy reactions and cooldowns without taking a fight.

aggro-ping-pong

Aggro Ping Pong

aka アグロピンポン / Pong

Two or more players take turns drawing aggro, scattering enemy aim and burning support cooldowns.

bait-ult

Bait Ult

aka ベイトウルト / Ult Bait

Forcing the enemy to spend an ultimate on empty space or a low-value target.

cooldown-counting

Cooldown Counting

aka CDカウント / クールダウンカウント / CDトラッキング / CD管理

Tracking when key enemy defensive cooldowns (Suzu, Lamp, Fade) were used and when they come back.

target-switch

Target Switch

aka ターゲットスイッチ / スイッチコール / 切り替え

Shifting the entire team's focus to a new target when the original call gets saved.

peek-timing

Peek Timing

aka ピークタイミング / ピーク / 顔出しタイミング / Re-peek

Timing a peek to coincide with an enemy reload, spent cooldown, or diverted gaze — extracting value from the exact right moment.

heal-check

Heal Check

aka ヒールチェック / Healcheck / 回復確認

Tickling the enemy with damage to observe whether their supports react with heals — reading backline attention and resources.

cleanse-bait

Cleanse Bait

aka クレンズベイト / 鈴ベイト / Suzu Bait / アンチ釣り / Anti Bait

Landing a light debuff first to drain the enemy's cleanse (Suzu, Fade, etc.), then following up with the real payload.

layered-cooldowns

Layered Cooldowns

aka ディフェンスCDの重ね / CDレイヤリング / 防御CDずらし / layered defensives / Staggered Cooldowns

Staggering defensive cooldowns across time instead of spending them simultaneously, sustaining the team through multiple burst windows.

breaking-suzu

Breaking Suzu

aka 鈴割り / Suzu窓 / Suzu Window / Suzu割り

Baiting out Kiriko's Suzu (invulnerability + cleanse) and then bursting through the window the instant it expires.

shoulder-peek

Shoulder Peek

aka ショルダーピーク / 肩出し / Shoulder Swing

Exposing only a shoulder for a fraction of a second to bait a shot from Widowmaker or similar, without actually getting hit.

bunker-comp

Bunker Comp

aka バンカー編成 / バンカー / 立て籠もり / Bunker

A defensive setup that protects a high-damage dealer like Bastion behind shields and defensive cooldowns, fortifying one position.