Bait Cooldown
A light pressure move to draw out enemy defensive cooldowns (Suzu / Lamp / Immo) before the real engage.
A subset of Resource Trade focused specifically on "I won't die" pokes that pull only defensive CDs. Examples: Hooks at non-lethal HP, Discord application, baiting Sleep Dart. More micro-level than a full Resource Trade.
本命Engage直前。Suzu/Lampのチャージが見える状況。
BaitのつもりがCDが既にUp / 別のCDで返されて結局リターンゼロ。
Resource Trade
Spending a minor cooldown to force a major defensive one, netting an advantage for the real fight.
Soft Engage
Non-committal pressure designed to extract enemy reactions and cooldowns without taking a fight.
Aggro Ping Pong
Two or more players take turns drawing aggro, scattering enemy aim and burning support cooldowns.
Bait Ult
Forcing the enemy to spend an ultimate on empty space or a low-value target.
Cooldown Counting
Tracking when key enemy defensive cooldowns (Suzu, Lamp, Fade) were used and when they come back.
Target Switch
Shifting the entire team's focus to a new target when the original call gets saved.
Peek Timing
Timing a peek to coincide with an enemy reload, spent cooldown, or diverted gaze — extracting value from the exact right moment.
Heal Check
Tickling the enemy with damage to observe whether their supports react with heals — reading backline attention and resources.
Cleanse Bait
Landing a light debuff first to drain the enemy's cleanse (Suzu, Fade, etc.), then following up with the real payload.
Layered Cooldowns
Staggering defensive cooldowns across time instead of spending them simultaneously, sustaining the team through multiple burst windows.
Breaking Suzu
Baiting out Kiriko's Suzu (invulnerability + cleanse) and then bursting through the window the instant it expires.
Shoulder Peek
Exposing only a shoulder for a fraction of a second to bait a shot from Widowmaker or similar, without actually getting hit.
Bunker Comp
A defensive setup that protects a high-damage dealer like Bastion behind shields and defensive cooldowns, fortifying one position.