TERM_DEFINITION · ID: burst-heal

Burst Heal

aka バーストヒール · 瞬間回復 · Trickle Heal · ちまちま回復

Choosing between a single large heal to pull an ally back from the kill threshold versus a steady trickle.

DIFF
3/5
PRO
4/5
Role Support
Style BrawlRushHybrid
Phase Mid-Fight
§ Breakdown [AI-translated — feedback channel coming soon]

In the middle of a duel it is worth more to burst and keep an ally from crossing the kill line, while in neutral a thin trickle is enough. When to spend burst CDs (Bap window/Suzu/Trance, etc.) should be synced to the enemy's focus; healing poured out aimlessly (healbotting) does not arrive in time at the moment someone dies. Making healing land on timing rather than on total volume is what separates pros from amateurs. Trickle Heal is for sustaining neutral and for Brawl attrition, and you are expected to switch between the two.

When to Use [AI-translated — feedback channel coming soon]

Burst when an ally is taking focus and HP is dropping fast. Trickle when topping HP back up in neutral or after a stagger.

Failure Modes [AI-translated — feedback channel coming soon]

Trickling into an ally who is taking focus, arriving too late, and losing them. Spending burst CDs in quiet moments when nobody is dying, then being dry in the fight that matters.

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