TERM_DEFINITION · ID: kite

Kite

aka カイト · Kiting · カイティング · 引き撃ち

Retreating while attacking to stay outside the enemy's effective range, whittling them down without committing to a static duel.

DIFF
2/5
PRO
3/5
Role TankDPSSupport
Style PokeHybridBrawl
Phase Mid-FightReset
§ Breakdown [AI-translated — feedback channel coming soon]

The defending side's standard tool against brawl: conceding space to buy time and HP, while doubling as a lure that pulls the enemy into bad chase terrain (long sightlines, open ground). If Spacing is static management that holds a range you can't be reached at, Kite is the dynamic movement of retreating while you keep attacking. It always sits next to the failure of backing off so far you hand over the objective or the space outright, so the line for how far you retreat before reengaging is what matters.

When to Use [AI-translated — feedback channel coming soon]

Under melee pressure from a brawl comp, back off while pouring in damage to chip HP. As time-buying to reengage the moment the enemy has burned their chase CDs.

Failure Modes [AI-translated — feedback channel coming soon]

Backing off too far concedes the choke or the point, so you end up fighting in bad space with the kite's purpose unmet. Retreating without putting out damage makes it just a disengage.

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