TAG_FILTER

#Objective

10 terms tagged

ninety-nine-percent

99% Stop

aka 99%ストップ / 99キープ / 100-99 / ナイティナイン / %止め

The critical 99% moment in KOTH/Flashpoint where a single contest call can force overtime and reset the win.

DIFF
3/5
REL × 3
overtime-management

Overtime Management

aka オーバータイム管理 / OT管理 / Overtime / タッチ

Deciding whether to extend overtime with a touch or force the enemy off the objective to end it — a time-resource play.

DIFF
3/5
REL × 7
time-bank

Time Bank

aka タイムバンク / 時間バンク / 残時間 / Bank Time / 持ち時間

The remaining time the attacking team carries into the next round, determining how many fights both sides can afford.

DIFF
4/5
REL × 5
contest

Contest

aka コンテスト / ストール / Stall / コンテ

Staying on the objective under numerical disadvantage to stall the enemy's guaranteed progress or win.

DIFF
3/5
REL × 6
control-flip

Control Point Flip

aka フリップ / Point Flip / Re-take / ポイントフリップ

Stepping onto a point the enemy controls in a Control map to halt their percentage gain and flip ownership to your side.

DIFF
3/5
REL × 5
forced-touch

Forced Touch

aka 強制タッチ / OT Touch / 延長タッチ / Stall Touch

Committing at least one player to touch the objective moments before time or overtime expires, buying one more fight.

DIFF
3/5
REL × 5
first-touch

First Touch

aka ファーストタッチ / 初手タッチ / 初動コンテスト / First Contest

The race to reach the objective first at the start of a KOTH round or Flashpoint point opening, establishing early control.

DIFF
3/5
REL × 6
last-point-hold

Last Point Hold

aka ラストポイントホールド / 最終防衛 / ラスホ / Final Hold

The final defensive stand on a Payload or Hybrid map, where the defending team's respawn advantage peaks.

DIFF
3/5
REL × 6
forward-spawn

Forward Spawn

aka フォワードスポーン / 前線湧き / 前進スポーン / 前湧き

A forward respawn point that unlocks when the payload or team robot crosses a checkpoint, sharply closing the respawn gap.

DIFF
3/5
REL × 5
percentage-lead

Percentage Lead

aka パーセンテージ管理 / %リード / %管理 / Percent Lead / ゲージ管理

Using the current KOTH percentage gap to decide whether to force a fight or stall — the KOTH equivalent of time-bank management.

DIFF
4/5
REL × 6