#Objective
10 terms tagged
99% Stop
The critical 99% moment in KOTH/Flashpoint where a single contest call can force overtime and reset the win.
Overtime Management
Deciding whether to extend overtime with a touch or force the enemy off the objective to end it — a time-resource play.
Time Bank
The remaining time the attacking team carries into the next round, determining how many fights both sides can afford.
Contest
Staying on the objective under numerical disadvantage to stall the enemy's guaranteed progress or win.
Control Point Flip
Stepping onto a point the enemy controls in a Control map to halt their percentage gain and flip ownership to your side.
Forced Touch
Committing at least one player to touch the objective moments before time or overtime expires, buying one more fight.
First Touch
The race to reach the objective first at the start of a KOTH round or Flashpoint point opening, establishing early control.
Last Point Hold
The final defensive stand on a Payload or Hybrid map, where the defending team's respawn advantage peaks.
Forward Spawn
A forward respawn point that unlocks when the payload or team robot crosses a checkpoint, sharply closing the respawn gap.
Percentage Lead
Using the current KOTH percentage gap to decide whether to force a fight or stall — the KOTH equivalent of time-bank management.