TERM_DEFINITION · ID: spacing

Spacing

aka スペーシング · Tank Spacing · 間合い管理

Maintaining the distance where you can deal damage but can't be reached by enemy cooldowns — constant range management that denies engagement on the enemy's terms.

DIFF
4/5
PRO
5/5
Role Tank
Style HybridBrawlPoke
Phase Mid-FightSetup
§ Breakdown [AI-translated — feedback channel coming soon]

If Dribble is moving in and out front to back (movement on the time axis), Spacing is positioning that reads the range of the enemy's Hook / lock / melee combo and holds distance laterally or diagonally (management on the spatial axis). Controlling the range lets you take sightlines and space without eating damage, so learning it as a pair with Dribble gives you language for tank survival and pressure at once. If Anchor is "fixing a base point and not moving," Spacing is the dynamic management of applying pressure while holding a range you can't be reached at. It assumes you know the enemy's effective ranges exactly — Reinhardt's and Ramattra's melee combos, Mauga's area CDs, and so on.

When to Use [AI-translated — feedback channel coming soon]

In tank mirrors or brawl matchups, applying pressure from beyond the range of the enemy's main CD. Holding an angle outside Hook or melee-combo range while your own main damage still reaches.

Failure Modes [AI-translated — feedback channel coming soon]

Over-focusing on spacing, you back off too far and concede space and the choke. Backing off also takes your own damage out of range, and you lose presence.

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