TAG_FILTER

#Comms

15 terms tagged

staging

Staging

aka ステージング / 集結

Pre-fight phase where all 5 players align positions, sightlines, and retreat routes before engaging.

DIFF
2/5
REL × 11
ult-cycle

Ult Cycle

aka ウルトサイクル / Ult Economy

Long-game management of team ult economy across fights — engineering favorable trades every round.

DIFF
5/5
REL × 19
bait-ult

Bait Ult

aka ベイトウルト / Ult Bait

Forcing the enemy to spend an ultimate on empty space or a low-value target.

DIFF
5/5
REL × 10
peel

Peel

aka ピール

Switching mid-fight focus to protect a backline ally from a diving threat.

DIFF
3/5
REL × 13
target-call

Target Call

aka ターゲットコール / 優先順位コール / フォーカスコール / プライオリティ / Target Priority

A call that designates which single enemy to focus, aligning the whole team's damage.

DIFF
3/5
REL × 5
target-switch

Target Switch

aka ターゲットスイッチ / スイッチコール / 切り替え

Shifting the entire team's focus to a new target when the original call gets saved.

DIFF
4/5
REL × 4
ult-negate

Ult Negate

aka ウルト無効化 / Ult Eat / ウルト吸い / Immo Save / ウルトセーブ / Deny

Using a defensive ability (not an ult) to absorb an enemy ultimate, making it score zero kills.

DIFF
4/5
REL × 5
counter-ult

Counter Ult

aka カウンターウルト / カウンターアルト / ウルト返し / Counter Ultimate

Using your own ultimate to directly nullify or cancel an enemy ultimate.

DIFF
4/5
REL × 5
body-block

Bodyblock

aka ボディブロック / body block / 壁になる / 射線カット / ブロック

Using your own hitbox to block an enemy sightline or path, absorbing damage or cutting off an escape route.

DIFF
3/5
REL × 3
cleanse-bait

Cleanse Bait

aka クレンズベイト / 鈴ベイト / Suzu Bait / アンチ釣り / Anti Bait

Landing a light debuff first to drain the enemy's cleanse (Suzu, Fade, etc.), then following up with the real payload.

DIFF
5/5
REL × 4
layered-cooldowns

Layered Cooldowns

aka ディフェンスCDの重ね / CDレイヤリング / 防御CDずらし / layered defensives / Staggered Cooldowns

Staggering defensive cooldowns across time instead of spending them simultaneously, sustaining the team through multiple burst windows.

DIFF
5/5
REL × 5
shot-calling

Shot Calling

aka ショットコール / ショットコーリング / コーリング / Shotcalling

Real-time verbal calls that synchronize when to engage, disengage, and align ultimates — translating information into action for the whole team.

DIFF
5/5
REL × 5
igl

In-Game Leader

aka IGL / インゲームリーダー / 司令塔 / メインコーラー

The player with final tactical authority in-game — setting the macro strategy and unifying all calls.

DIFF
5/5
REL × 5
hp-count

HP Count

aka HP カウント / HPコール / 残HPコール / Confirm Kill / lethal call

Sharing the target's remaining HP so the whole team knows the kill is one shot away — synchronizing the finishing burst.

DIFF
3/5
REL × 4
ready-check

Ready Check

aka レディチェック / レディコール / カウント / 3-2-1コール

A pre-engage confirmation step that verifies all five players have their cooldowns, positions, and readiness aligned before committing.

DIFF
3/5
REL × 4