#Positioning
22 terms tagged
Crossfire
Two or more shooters hitting the same target from divergent angles so no single piece of cover blocks both.
Off-angle
Solo position offset 60–120° from the main formation, enabling crossfire while taking minimal return fire.
Space
Physical control over the favorable parts of the map — high ground, routes, sightlines.
High Ground
Elevated map position offering downward sightlines, cover, and safe retreat — the foundation of most setups.
Flank
Taking a secondary route to enter the enemy backline or blind spots.
Pre-fire
Pre-aiming a known spawn point or pathing route to win the first frame of contact.
Concentrating heals and boosts on one ally to give them a structural advantage in their duel.
Free Value
Gaining damage or space uncontested because the enemy cannot fire back or use cooldowns.
LOS Break
Stepping into cover to break enemy sightlines, forcing a reset of incoming damage and lock-on abilities.
Zoning
Using ability or ult threat to deny access to an area, narrowing the enemy's movement options without necessarily landing damage.
Peek Timing
Timing a peek to coincide with an enemy reload, spent cooldown, or diverted gaze — extracting value from the exact right moment.
Natural Cover
Using the terrain's built-in walls, pillars, and obstacles as a base to hold position while minimizing exposure.
Power Position
A map-specific position that combines strong cover and forward sightlines near the objective — the anchor of most setups.
Hard Peek
A full-commitment peek that exposes the entire body to land damage — the opposite of a shoulder peek.
Anchor
Holding a fixed frontline position as the formation's axis, letting teammates move freely around a stable reference point.
Sightline Denial
Deliberately preventing or opening long sightlines through positioning and cover to dictate where the enemy's hitscans and snipers can operate.
Expensive to Kill
Positioning that forces the enemy to over-invest resources to secure a kill — making your death too costly to be worth pursuing.
Spacing
Maintaining the distance where you can deal damage but can't be reached by enemy cooldowns — constant range management that denies engagement on the enemy's terms.
Kite
Retreating while attacking to stay outside the enemy's effective range, whittling them down without committing to a static duel.
Shoulder Peek
Exposing only a shoulder for a fraction of a second to bait a shot from Widowmaker or similar, without actually getting hit.
Main Lane
The distinction between the direct route to the objective (main lane) and the flanking or high-ground alternatives (flank lanes).
Support Off-angle
A support player taking an angle away from the main formation to add a crossfire sightline while forcing the enemy to split dive attention.