TAG_FILTER

#Positioning

22 terms tagged

crossfire

Crossfire

aka クロスファイヤ / 挟み撃ち射線

Two or more shooters hitting the same target from divergent angles so no single piece of cover blocks both.

DIFF
3/5
REL × 13
off-angle

Off-angle

aka オフアングル / サブ射線

Solo position offset 60–120° from the main formation, enabling crossfire while taking minimal return fire.

DIFF
4/5
REL × 15
space

Space

aka スペース / 空間制圧

Physical control over the favorable parts of the map — high ground, routes, sightlines.

DIFF
3/5
REL × 18
high-ground

High Ground

aka ハイグラウンド / 高所 / HG

Elevated map position offering downward sightlines, cover, and safe retreat — the foundation of most setups.

DIFF
2/5
REL × 15
flank

Flank

aka フランク / 裏取り

Taking a secondary route to enter the enemy backline or blind spots.

DIFF
3/5
REL × 7
pre-fire

Pre-fire

aka プリファイア / 置き撃ち / Pre-aim

Pre-aiming a known spawn point or pathing route to win the first frame of contact.

DIFF
3/5
REL × 8
pocket

Pocket

aka ポケット / ポケる / Pocketing / Pocket Heal

Concentrating heals and boosts on one ally to give them a structural advantage in their duel.

DIFF
3/5
REL × 5
free-value

Free Value

aka フリー / Free Hit / Free Damage / タダ

Gaining damage or space uncontested because the enemy cannot fire back or use cooldowns.

DIFF
2/5
REL × 3
los-break

LOS Break

aka LOS切り / 射線切り / 視線切り / Break LOS / Line of Sight Break

Stepping into cover to break enemy sightlines, forcing a reset of incoming damage and lock-on abilities.

DIFF
2/5
REL × 3
zoning

Zoning

aka ゾーニング / Zone / エリア拒否 / 牽制エリア

Using ability or ult threat to deny access to an area, narrowing the enemy's movement options without necessarily landing damage.

DIFF
3/5
REL × 5
peek-timing

Peek Timing

aka ピークタイミング / ピーク / 顔出しタイミング / Re-peek

Timing a peek to coincide with an enemy reload, spent cooldown, or diverted gaze — extracting value from the exact right moment.

DIFF
4/5
REL × 5
natural-cover

Natural Cover

aka ナチュラルカバー / Cover / カバー / 遮蔽

Using the terrain's built-in walls, pillars, and obstacles as a base to hold position while minimizing exposure.

DIFF
2/5
REL × 5
power-position

Power Position

aka パワーポジション / Power Corner / Power Spot / 強ポジ / 要所

A map-specific position that combines strong cover and forward sightlines near the objective — the anchor of most setups.

DIFF
3/5
REL × 5
hard-peek

Hard Peek

aka ハードピーク / フルピーク / コミットピーク / Full Peek / Commit Peek

A full-commitment peek that exposes the entire body to land damage — the opposite of a shoulder peek.

DIFF
3/5
REL × 5
anchor

Anchor

aka アンカー / アンカリング / Anchor Tank / 錨

Holding a fixed frontline position as the formation's axis, letting teammates move freely around a stable reference point.

DIFF
3/5
REL × 6
sightline-denial

Sightline Denial

aka サイトライン管理 / 射線管理 / 射線切り / Sightline Control

Deliberately preventing or opening long sightlines through positioning and cover to dictate where the enemy's hitscans and snipers can operate.

DIFF
3/5
REL × 5
expensive-to-kill

Expensive to Kill

aka 高くつく位置取り / Hard to Kill / Survivable Positioning

Positioning that forces the enemy to over-invest resources to secure a kill — making your death too costly to be worth pursuing.

DIFF
4/5
REL × 5
spacing

Spacing

aka スペーシング / Tank Spacing / 間合い管理

Maintaining the distance where you can deal damage but can't be reached by enemy cooldowns — constant range management that denies engagement on the enemy's terms.

DIFF
4/5
REL × 5
kite

Kite

aka カイト / Kiting / カイティング / 引き撃ち

Retreating while attacking to stay outside the enemy's effective range, whittling them down without committing to a static duel.

DIFF
2/5
REL × 5
shoulder-peek

Shoulder Peek

aka ショルダーピーク / 肩出し / Shoulder Swing

Exposing only a shoulder for a fraction of a second to bait a shot from Widowmaker or similar, without actually getting hit.

DIFF
3/5
REL × 5
main-lane

Main Lane

aka メインレーン / Main / Flank Lane / メイン / サイドレーン / 高所ルート

The distinction between the direct route to the objective (main lane) and the flanking or high-ground alternatives (flank lanes).

DIFF
2/5
REL × 6
support-off-angle

Support Off-angle

aka サポートオフアングル / サポオフ / Solo Support / ソロアングル / Off-angle Support

A support player taking an angle away from the main formation to add a crossfire sightline while forcing the enemy to split dive attention.

DIFF
4/5
REL × 5