TERM_DEFINITION · ID: peek-timing

Peek Timing

aka ピークタイミング · ピーク · 顔出しタイミング · Re-peek

Timing a peek to coincide with an enemy reload, spent cooldown, or diverted gaze — extracting value from the exact right moment.

DIFF
4/5
PRO
5/5
Role DPSSupportTank
Style PokeHybridDive
Phase Mid-FightSetup
§ Breakdown [AI-translated — feedback channel coming soon]

Out of the same angle, peeking right after they have shot (mid-reload) lets you hit for free; peeking before they shoot loses the duel. Repeeking — showing again immediately after being shot — to punish their "I hit that" complacency is another case: the choice of the instant you come out is itself what decides the duel. It is the flip side of pre-fire; combine where the crosshair sits before you come out (Pre-fire) with when you come out (Peek Timing) and you take one-sided trades. Peek Timing that punishes the moment a CD is spent also overlaps with the execution phase of Bait Cooldown.

When to Use [AI-translated — feedback channel coming soon]

The moment a hitscan like Sojourn or Cassidy comes out from the wall. Stepping up to land poke right after Rein/Sigma has dumped their main CD. Peeking only after confirming the enemy's gaze is on another target.

Failure Modes [AI-translated — feedback channel coming soon]

The enemy held a shot instead of reloading and you take it the instant you peek. Your repeek rhythm becomes fixed, gets read, and you get deleted the instant you show.

Related Cards