TERM_DEFINITION · ID: expensive-to-kill

Expensive to Kill

aka 高くつく位置取り · Hard to Kill · Survivable Positioning

Positioning that forces the enemy to over-invest resources to secure a kill — making your death too costly to be worth pursuing.

DIFF
4/5
PRO
4/5
Role SupportDPS
Style PokeHybridDive
Phase SetupMid-Fight
§ Breakdown [AI-translated — feedback channel coming soon]

The ideal for a support isn't hiding so you don't die — it's staying alive to keep putting out utility while charging a steep price for the kill. Stand where cover, angle, escape route, and peel distance all check out, and the enemy has to spend an ult or the dive's whole resource pool to take one player down, which is a win on the resource trade by itself. "Expensive" isn't only positioning that's physically hard to kill into; it also covers a setup where the cost on the other side of the kill — the resources spent — doesn't pay for itself. If Solo Stall is "one player buying time," this is the permanent positioning that keeps the enemy's cost of attacking raised for as long as you're alive.

When to Use [AI-translated — feedback channel coming soon]

When a support has to stand somewhere dive-exposed, check peel distance and escape route before setting position. The more the enemy has high-damage DPS or dive heroes that isolate, the more it matters.

Failure Modes [AI-translated — feedback channel coming soon]

Trying to put out utility from a spot with no escape route, you die to a single dive. Peel distance is too far to support the tank either, leaving you floating out of position.

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