Expensive to Kill
Positioning that forces the enemy to over-invest resources to secure a kill — making your death too costly to be worth pursuing.
The ideal for a support isn't hiding so you don't die — it's staying alive to keep putting out utility while charging a steep price for the kill. Stand where cover, angle, escape route, and peel distance all check out, and the enemy has to spend an ult or the dive's whole resource pool to take one player down, which is a win on the resource trade by itself. "Expensive" isn't only positioning that's physically hard to kill into; it also covers a setup where the cost on the other side of the kill — the resources spent — doesn't pay for itself. If Solo Stall is "one player buying time," this is the permanent positioning that keeps the enemy's cost of attacking raised for as long as you're alive.
When a support has to stand somewhere dive-exposed, check peel distance and escape route before setting position. The more the enemy has high-damage DPS or dive heroes that isolate, the more it matters.
Trying to put out utility from a spot with no escape route, you die to a single dive. Peel distance is too far to support the tank either, leaving you floating out of position.
Off-angle
Solo position offset 60–120° from the main formation, enabling crossfire while taking minimal return fire.
High Ground
Elevated map position offering downward sightlines, cover, and safe retreat — the foundation of most setups.
Peel
Switching mid-fight focus to protect a backline ally from a diving threat.
Stagger
Delaying an enemy kill so they respawn out of sync with their team for the next fight.
Solo Stall
The last surviving player staying on the objective to single-handedly stall progress until teammates respawn and return.