Solo Stall
The last surviving player staying on the objective to single-handedly stall progress until teammates respawn and return.
The "buy time alone" role, carried by heroes with escape or invulnerability tools such as Lucio, Kiriko, and Wrecking Ball. What's on the line is whether the few seconds bought close the respawn distance gap, rebuild the 5v5, and turn into a Fight Reset. Who gets left as the solo staller is factored in at the staging stage. Since the enemy ends the round by killing the one player doing the solo stall, the staller has to move flexibly against AoE and against being boxed in.
On the verge of a wipe with respawned teammates 10 seconds out, and one hero able to hold on the objective. When you need to hang on to KOTH % or payload progress by a thread.
The solo staller dies and % or progress swings all at once. Spending too long stalling burns every ult and CD, leaving returning teammates defenseless in the very next fight.
Fight Reset
Choosing to disengage from a stalled or losing fight in order to rebuild formation, cooldowns, and HP.
Stagger
Delaying an enemy kill so they respawn out of sync with their team for the next fight.
Peel
Switching mid-fight focus to protect a backline ally from a diving threat.
Expensive to Kill
Positioning that forces the enemy to over-invest resources to secure a kill — making your death too costly to be worth pursuing.