TERM_DEFINITION · ID: peel

Peel

aka ピール

Switching mid-fight focus to protect a backline ally from a diving threat.

DIFF
3/5
PRO
5/5
Role TankDPSSupport
Style HybridBrawl
Phase Mid-Fight
§ Breakdown [AI-translated — feedback channel coming soon]

The instant a DPS or tank registers an incoming Genji / Tracer / Sombra, they drop the main target and turn back to protect the backline. Peel speed and accuracy decide your win rate against Dive comps. Bap, Brig, and Moira are structurally built for peel.

When to Use [JA only — English translation pending]

敵のDiveキャラのCDが見えた瞬間、Pingがある瞬間。Echo Duplicate / Doomfist Slam等の予兆を察知した時。

Failure Modes [JA only — English translation pending]

Peelしに行ったが間に合わず後衛死亡、Peeler自身もメインFightから外れて2人欠落。

Related Cards
dive

Dive

aka ダイブ

High-mobility composition that bursts down enemy supports and disengages immediately.

crossfire

Crossfire

aka クロスファイヤ / 挟み撃ち射線

Two or more shooters hitting the same target from divergent angles so no single piece of cover blocks both.

burst-heal

Burst Heal

aka バーストヒール / 瞬間回復 / Trickle Heal / ちまちま回復

Choosing between a single large heal to pull an ally back from the kill threshold versus a steady trickle.

ult-negate

Ult Negate

aka ウルト無効化 / Ult Eat / ウルト吸い / Immo Save / ウルトセーブ / Deny

Using a defensive ability (not an ult) to absorb an enemy ultimate, making it score zero kills.

flex-support

Flex Support

aka フレックスサポート / オフサポ / Off Support / フレサポ

A support pick like Ana, Zen, or Bap whose damage output, debuffs, or utility swing fights beyond healing.

body-block

Bodyblock

aka ボディブロック / body block / 壁になる / 射線カット / ブロック

Using your own hitbox to block an enemy sightline or path, absorbing damage or cutting off an escape route.

anti-dive

Anti-Dive Comp

aka アンチダイブ編成 / 対ダイブ / Anti-Dive / ピール編成

A composition built around peel — Brig, Lucio, etc. — that turns the enemy's dive into a one-way trip.

layered-cooldowns

Layered Cooldowns

aka ディフェンスCDの重ね / CDレイヤリング / 防御CDずらし / layered defensives / Staggered Cooldowns

Staggering defensive cooldowns across time instead of spending them simultaneously, sustaining the team through multiple burst windows.

overcommit

Overcommit

aka オーバーコミット / Over-extend / オーバーエクステンド / 突っ込みすぎ

Committing resources or position to a depth you can't retreat from, leaving no viable escape or follow-up.

defensive-ult

Defensive Ult

aka ディフェンシブウルト / 防御ウルト / 守りウルト / Defensive Ultimate

An ultimate used to save teammates and reset a losing fight rather than to secure kills — Transcendence, Sound Barrier, Tree of Life, and similar.

expensive-to-kill

Expensive to Kill

aka 高くつく位置取り / Hard to Kill / Survivable Positioning

Positioning that forces the enemy to over-invest resources to secure a kill — making your death too costly to be worth pursuing.

solo-stall

Solo Stall

aka ソロストール / 1人粘り / ソロタッチ / クラッチタッチ

The last surviving player staying on the objective to single-handedly stall progress until teammates respawn and return.

support-off-angle

Support Off-angle

aka サポートオフアングル / サポオフ / Solo Support / ソロアングル / Off-angle Support

A support player taking an angle away from the main formation to add a crossfire sightline while forcing the enemy to split dive attention.