TERM_DEFINITION · ID: pre-fire

Pre-fire

aka プリファイア · 置き撃ち · Pre-aim

Pre-aiming a known spawn point or pathing route to win the first frame of contact.

DIFF
3/5
PRO
5/5
Role DPS
Style DivePokeHybrid
Phase Mid-Fight
§ Breakdown [AI-translated — feedback channel coming soon]

Pre-aim at the corner where someone always sits, the spot Sombra translocates back to, or the path a Genji's Dash drops onto. For hitscans — Sojourn, Soldier, Cassidy especially — first-shot accuracy is decided by pre-fire. Pros maintain a state where the kill is locked in before the enemy even appears.

When to Use [JA only — English translation pending]

すべての角と裏ルート。特に既知のFlank経路、サブヒーラーの常駐位置への裏取り時。

Failure Modes [JA only — English translation pending]

Pre-fireのために角に張り付きすぎて、メインの射線参加が遅れる。

Related Cards
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aka オフアングル / サブ射線

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aka フランク / 裏取り

Taking a secondary route to enter the enemy backline or blind spots.

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aka ピック / 先落とし / 1枚抜き / オープニングピック

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aka ピークタイミング / ピーク / 顔出しタイミング / Re-peek

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hard-peek

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aka ハードピーク / フルピーク / コミットピーク / Full Peek / Commit Peek

A full-commitment peek that exposes the entire body to land damage — the opposite of a shoulder peek.

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aka 鈴割り / Suzu窓 / Suzu Window / Suzu割り

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aka ショルダーピーク / 肩出し / Shoulder Swing

Exposing only a shoulder for a fraction of a second to bait a shot from Widowmaker or similar, without actually getting hit.

sightline-denial

Sightline Denial

aka サイトライン管理 / 射線管理 / 射線切り / Sightline Control

Deliberately preventing or opening long sightlines through positioning and cover to dictate where the enemy's hitscans and snipers can operate.