Pre-fire
Pre-aiming a known spawn point or pathing route to win the first frame of contact.
Pre-aim at the corner where someone always sits, the spot Sombra translocates back to, or the path a Genji's Dash drops onto. For hitscans — Sojourn, Soldier, Cassidy especially — first-shot accuracy is decided by pre-fire. Pros maintain a state where the kill is locked in before the enemy even appears.
Every corner and back route. Especially known flank paths, and when going around the back onto the flex support's usual position.
Glued to a corner for the pre-fire, so you're late adding your gun to the main sightline.
Off-angle
Solo position offset 60–120° from the main formation, enabling crossfire while taking minimal return fire.
Flank
Taking a secondary route to enter the enemy backline or blind spots.
Pick
A solo kill before or at the start of a fight that gives your team a numbers advantage going in.
Peek Timing
Timing a peek to coincide with an enemy reload, spent cooldown, or diverted gaze — extracting value from the exact right moment.
Hard Peek
A full-commitment peek that exposes the entire body to land damage — the opposite of a shoulder peek.
Breaking Suzu
Baiting out Kiriko's Suzu (invulnerability + cleanse) and then bursting through the window the instant it expires.
Shoulder Peek
Exposing only a shoulder for a fraction of a second to bait a shot from Widowmaker or similar, without actually getting hit.
Sightline Denial
Deliberately preventing or opening long sightlines through positioning and cover to dictate where the enemy's hitscans and snipers can operate.