Anchor
Holding a fixed frontline position as the formation's axis, letting teammates move freely around a stable reference point.
Where Dribble keeps shifting the spacing to burn the enemy's CDs, the Anchor deliberately stays put, fixes the enemy's target, and provides the reference point that lets friendly DPS take off-angles and high ground with confidence. It is most pronounced in Reinhardt/Orisa/Sigma-style Brawl and Poke, and because the whole formation collapses when the anchor pulls back, the disengage read on "when do I pull" is the most important thing. Push too far up and you get picked on an overextend; pull too late and you get collapsed on, and your teammates' Safe Spot breaks down with you. The anchor's presence is what decides "where do we base off" for Staging and Forward Hold.
When Rein/Orisa/Sigma holds the power position stably in a Brawl/Poke matchup. Creating the reference point that lets DPS take off-angles safely in Poke. As the axis that holds the formation together during a Forward Hold.
The anchor over-extends, gets picked, and the whole formation folds with it. The disengage call comes late, the team gets collapsed on, and the supports lose their sightlines too.
Forward Hold
Holding a defensive formation pushed into enemy territory to disrupt their regroup.
Dribble
Tank repeatedly steps in and out to bait cooldowns and ammo without ever committing.
Crossfire
Two or more shooters hitting the same target from divergent angles so no single piece of cover blocks both.
Space
Physical control over the favorable parts of the map — high ground, routes, sightlines.
Power Position
A map-specific position that combines strong cover and forward sightlines near the objective — the anchor of most setups.
Spacing
Maintaining the distance where you can deal damage but can't be reached by enemy cooldowns — constant range management that denies engagement on the enemy's terms.