TERM_DEFINITION · ID: flank

Flank

aka フランク · 裏取り

Taking a secondary route to enter the enemy backline or blind spots.

DIFF
3/5
PRO
4/5
Role DPS
Style Dive
Phase SetupMid-Fight
§ Breakdown [AI-translated — feedback channel coming soon]

The home turf of Sombra / Tracer / Genji / Reaper. One wing of a Pinch, a distant cousin of the off-angle. The rule: hold a spot where you can kill the instant the setup lands, and never spend your escape CD (Translocator / Recall / Wraith) on the way in.

When to Use [JA only — English translation pending]

Mapにサブルートがある時、敵のSombraCDが見えない時、敵が前のFightで負けて陣形が崩れた直後。

Failure Modes [JA only — English translation pending]

Flankに時間をかけすぎてメインFightに参加できず4v5。Trans/Recall使い切ってFlank先で死亡。

Related Cards
pinch

Pinch

aka ピンチ / 挟撃

Pressuring the enemy from two directions at once, splitting their sightlines and escape routes.

off-angle

Off-angle

aka オフアングル / サブ射線

Solo position offset 60–120° from the main formation, enabling crossfire while taking minimal return fire.

dive

Dive

aka ダイブ

High-mobility composition that bursts down enemy supports and disengages immediately.

pick

Pick

aka ピック / 先落とし / 1枚抜き / オープニングピック

A solo kill before or at the start of a fight that gives your team a numbers advantage going in.

backcap

Backcap

aka バックキャップ / 裏取りキャップ / バックキャッピング / Back Cap

One player slipping behind enemy lines to touch or cap an objective while they focus on the fight.

split-push

Split Push

aka スプリット / Split / スプリットプッシュ / 二手分け

Splitting the team into two lanes to pressure the enemy from multiple directions simultaneously, dividing their sightlines and attention.

isolate

Isolate

aka アイソレート / Cut Off / 孤立化 / 切り離し

Separating one enemy from their team's heals and cover to force an isolated 1v1 situation.