TERM_DEFINITION · ID: crossfire

Crossfire

aka クロスファイヤ · 挟み撃ち射線

Two or more shooters hitting the same target from divergent angles so no single piece of cover blocks both.

DIFF
3/5
PRO
5/5
Role TankDPS
Style PokeHybrid
Phase SetupMid-Fight
§ Breakdown [AI-translated — feedback channel coming soon]

Two or more DPS or tanks shooting the same target from angles separated by 90° or more. The enemy can't hide behind a single wall — one sightline always stays exposed, forcing them to either take damage or fully commit to cover. This is where off-angles prove their value.

When to Use [AI-translated — feedback channel coming soon]

Always be aware of it with the main lane + off-angle pairing. Especially when chipping a Brawl comp with poke — it's the fastest way to melt the enemy tank's HP.

Failure Modes [AI-translated — feedback channel coming soon]

The off-angle player forces it, gets isolated and picked, and it's just a 4v5. Or the formation spreads so wide to build the crossfire that the supports lose their healing sightlines.

Related Cards
off-angle

Off-angle

aka オフアングル / サブ射線

Solo position offset 60–120° from the main formation, enabling crossfire while taking minimal return fire.

staging

Staging

aka ステージング / 集結

Pre-fight phase where all 5 players align positions, sightlines, and retreat routes before engaging.

forward-hold

Forward Hold

aka フォワードホールド / 前抑え

Holding a defensive formation pushed into enemy territory to disrupt their regroup.

target-call

Target Call

aka ターゲットコール / 優先順位コール / フォーカスコール / プライオリティ / Target Priority

A call that designates which single enemy to focus, aligning the whole team's damage.

collapse

Collapse

aka コラプス / 集結 / 詰め込み

Multiple players converging from different angles to instantly surround and eliminate one target.

split-push

Split Push

aka スプリット / Split / スプリットプッシュ / 二手分け

Splitting the team into two lanes to pressure the enemy from multiple directions simultaneously, dividing their sightlines and attention.

zoning

Zoning

aka ゾーニング / Zone / エリア拒否 / 牽制エリア

Using ability or ult threat to deny access to an area, narrowing the enemy's movement options without necessarily landing damage.

anchor

Anchor

aka アンカー / アンカリング / Anchor Tank / 錨

Holding a fixed frontline position as the formation's axis, letting teammates move freely around a stable reference point.

isolate

Isolate

aka アイソレート / Cut Off / 孤立化 / 切り離し

Separating one enemy from their team's heals and cover to force an isolated 1v1 situation.

choke-control

Choke Control

aka チョーク管理 / チョークホールド / Choke Hold / チョーク

Control of the map's bottleneck — whichever team owns the choke point dictates the terms of the round's opening.

main-lane

Main Lane

aka メインレーン / Main / Flank Lane / メイン / サイドレーン / 高所ルート

The distinction between the direct route to the objective (main lane) and the flanking or high-ground alternatives (flank lanes).

support-off-angle

Support Off-angle

aka サポートオフアングル / サポオフ / Solo Support / ソロアングル / Off-angle Support

A support player taking an angle away from the main formation to add a crossfire sightline while forcing the enemy to split dive attention.

hp-count

HP Count

aka HP カウント / HPコール / 残HPコール / Confirm Kill / lethal call

Sharing the target's remaining HP so the whole team knows the kill is one shot away — synchronizing the finishing burst.