High Ground
Elevated map position offering downward sightlines, cover, and safe retreat — the foundation of most setups.
High ground means downward sightlines, reduced incoming fire, and an immediate safe retreat. Losing it leads directly to losing space, which leads directly to losing tempo. The power level of Pharah / Echo / Widow is essentially a function of how freely they can take high ground.
Stagingの位置選定、Off-angle設置、Ult Cycle前のSafe Spot確保。
High Groundを取ったがLow Groundの味方と分断、合流不能で各個撃破。
Space
Physical control over the favorable parts of the map — high ground, routes, sightlines.
Off-angle
Solo position offset 60–120° from the main formation, enabling crossfire while taking minimal return fire.
Staging
Pre-fight phase where all 5 players align positions, sightlines, and retreat routes before engaging.
Crossfire
Two or more shooters hitting the same target from divergent angles so no single piece of cover blocks both.
LOS Break
Stepping into cover to break enemy sightlines, forcing a reset of incoming damage and lock-on abilities.
Defender Advantage
The structural edge defenders hold through shorter respawn distance, known sightlines, and pre-held positions.
Zoning
Using ability or ult threat to deny access to an area, narrowing the enemy's movement options without necessarily landing damage.
Mega Control
Controlling health pack pickups to cut off the enemy's passive recovery and force them into a sustained deficit.
Natural Cover
Using the terrain's built-in walls, pillars, and obstacles as a base to hold position while minimizing exposure.
Power Position
A map-specific position that combines strong cover and forward sightlines near the objective — the anchor of most setups.
Sightline Denial
Deliberately preventing or opening long sightlines through positioning and cover to dictate where the enemy's hitscans and snipers can operate.
Choke Control
Control of the map's bottleneck — whichever team owns the choke point dictates the terms of the round's opening.
Expensive to Kill
Positioning that forces the enemy to over-invest resources to secure a kill — making your death too costly to be worth pursuing.
Bunker Comp
A defensive setup that protects a high-damage dealer like Bastion behind shields and defensive cooldowns, fortifying one position.
Main Lane
The distinction between the direct route to the objective (main lane) and the flanking or high-ground alternatives (flank lanes).