TERM_DEFINITION · ID: sightline-denial

Sightline Denial

aka サイトライン管理 · 射線管理 · 射線切り · Sightline Control

Deliberately preventing or opening long sightlines through positioning and cover to dictate where the enemy's hitscans and snipers can operate.

DIFF
3/5
PRO
4/5
Role DPSSupportTank
Style PokeHybridDive
Phase MacroSetupMid-Fight
§ Breakdown [AI-translated — feedback channel coming soon]

The long sightlines Widowmaker and Ashe dominate chip you down one-sidedly just for stepping into them, so they act as a constraint on rotation routes. Whether your team moves behind cover to "cut" the sightline, or instead baits the enemy into exposing themselves on it, tilts the outcome before a shot is traded. If choke management is "control of the bottleneck," sightline management is the broader terrain concept of designing whether long-range sightlines exist at all. It also covers positioning that denies Echo's and Pharah's high-ground sightlines.

When to Use [AI-translated — feedback channel coming soon]

Against Widowmaker or Ashe, always take a cover-based route when a long sightline crosses your rotation path. When your own team has a sniper, design the sightline the enemy is forced to expose on and wait just short of it.

Failure Modes [AI-translated — feedback channel coming soon]

Neglecting sightlines gets you picked by Widow mid-rotation, putting you down a body before the fight starts. Over-cutting sightlines leaves you positioned where your own damage doesn't land.

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