Power Position
A map-specific position that combines strong cover and forward sightlines near the objective — the anchor of most setups.
Every map has a fixed key spot where the side that takes it wins the push: the corner in front of the well on KotH Ilios, the high ground on King's Row first point, the "hotel high ground" on Circuit Royal 1st, and so on. When the anchor or tank secures it, the friendly DPS can take angles safely, and paired with Staging it becomes the shared coordinate for "where do we shape the formation around". Contesting it is often what starts the fight itself, and the side that gets there first can put the opening damage in one-sidedly off strong sightlines and cover. "Take the power position" works as shared language for the target point of a Forward Hold or Staging.
Sharing it as the team's staging target. Deciding before a fight whether to go contest the power position first. Deciding which position the anchor bases itself on.
Fixating on taking the power position and running in even when it can't be secured, and getting picked. Taking it but managing sightlines loosely, so an off-angle cracks it immediately.
Forward Hold
Holding a defensive formation pushed into enemy territory to disrupt their regroup.
High Ground
Elevated map position offering downward sightlines, cover, and safe retreat — the foundation of most setups.
Staging
Pre-fight phase where all 5 players align positions, sightlines, and retreat routes before engaging.
Off-angle
Solo position offset 60–120° from the main formation, enabling crossfire while taking minimal return fire.
Anchor
Holding a fixed frontline position as the formation's axis, letting teammates move freely around a stable reference point.