Resource Trade
Spending a minor cooldown to force a major defensive one, netting an advantage for the real fight.
Throwing a Hook on non-lethal HP to bait Suzu, an Echo Beam to bait Lamp, a Tracer Pulse to force Immortality. The trade looks like a loss in isolation, but with that major CD spent, you cash in by starting the real fight. The base currency of pro-level decision-making.
Ult Cycleの噛み合わせ前、または敵の鍵となるサポートCD(Suzu/Lamp/Trance/Coach)を抜きたい時。
相手が「吐かない判断」をして自分のCDだけ消化、純損失。Tradeのつもりが死亡してUltチャージも献上。
Bait Cooldown
A light pressure move to draw out enemy defensive cooldowns (Suzu / Lamp / Immo) before the real engage.
Aggro Ping Pong
Two or more players take turns drawing aggro, scattering enemy aim and burning support cooldowns.
Soft Engage
Non-committal pressure designed to extract enemy reactions and cooldowns without taking a fight.
Ult Cycle
Long-game management of team ult economy across fights — engineering favorable trades every round.
Counter Swap
Switching heroes to directly counter an enemy pick and nullify their advantage.
Target Switch
Shifting the entire team's focus to a new target when the original call gets saved.
Concentrating heals and boosts on one ally to give them a structural advantage in their duel.
Burst Heal
Choosing between a single large heal to pull an ally back from the kill threshold versus a steady trickle.
Flex Support
A support pick like Ana, Zen, or Bap whose damage output, debuffs, or utility swing fights beyond healing.
Numbers Advantage
Outnumbering the surviving enemy (e.g. 5v4). The baseline from which all fight risk is calculated.
Mega Control
Controlling health pack pickups to cut off the enemy's passive recovery and force them into a sustained deficit.
Heal Check
Tickling the enemy with damage to observe whether their supports react with heals — reading backline attention and resources.
Cleanse Bait
Landing a light debuff first to drain the enemy's cleanse (Suzu, Fade, etc.), then following up with the real payload.
Layered Cooldowns
Staggering defensive cooldowns across time instead of spending them simultaneously, sustaining the team through multiple burst windows.
Defensive Ult
An ultimate used to save teammates and reset a losing fight rather than to secure kills — Transcendence, Sound Barrier, Tree of Life, and similar.
Value
Whether the resource you spent — ult, cooldown, HP, or time — generated a return equal to or greater than the investment.
Breaking Suzu
Baiting out Kiriko's Suzu (invulnerability + cleanse) and then bursting through the window the instant it expires.
Breaking Lamp
Instantly destroying Baptiste's Immortality Field turret to remove the protection and kill through what would otherwise be prevented.
Sustain War
A standoff where both teams' healing output exceeds incoming damage, preventing kills and prolonging the fight until the balance breaks.