Target Switch
Shifting the entire team's focus to a new target when the original call gets saved.
When Suzu or Immortality Field lands on the primary, continuing to pour damage in is a pure loss. Switch everyone at once to another target they cannot protect (an off-tank or an isolated support) so the damage is not wasted. If only half the team switches, neither target drops and you get the worst possible outcome. Where a Target Call is the initial designation, a Target Switch is the change to that designation, and it shows up most often right after a resource trade.
The moment an enemy support drops Suzu/Immortality/damage reduction on the primary target. When the primary escapes to high ground or cover and line of sight is cut.
The switch not being unanimous, so damage scatters. The new target being covered as well, so nothing drops. Noticing the switch late and ending up waiting for the original target's CDs to come back up.
Resource Trade
Spending a minor cooldown to force a major defensive one, netting an advantage for the real fight.
Bait Cooldown
A light pressure move to draw out enemy defensive cooldowns (Suzu / Lamp / Immo) before the real engage.
Crossfire
Two or more shooters hitting the same target from divergent angles so no single piece of cover blocks both.
Target Call
A call that designates which single enemy to focus, aligning the whole team's damage.