Aggro Ping Pong
Two or more players take turns drawing aggro, scattering enemy aim and burning support cooldowns.
The tank and a secondary DPS (or the reverse) take turns stepping out to absorb aggro, pulling back the instant the enemy switches targets. Enemy supports are forced to re-decide who to heal every cycle, burning single-target resources like Discord and Bio. A core tempo tool for Dive comps.
Opening to mid-fight in a Dive comp, when the enemy has no ults up and your team has enough escape tools (Fade, Recall, Suzu saves). You need retreat lines secured on at least two lanes.
Start it without retreat lines (cover or high ground) and it's just a spread-out team eating chip damage. Force Suzu/Lamp out too early and your burst won't get through on the engage that actually matters.
Soft Engage
Non-committal pressure designed to extract enemy reactions and cooldowns without taking a fight.
Resource Trade
Spending a minor cooldown to force a major defensive one, netting an advantage for the real fight.
Bait Cooldown
A light pressure move to draw out enemy defensive cooldowns (Suzu / Lamp / Immo) before the real engage.
Dive
High-mobility composition that bursts down enemy supports and disengages immediately.
Pick
A solo kill before or at the start of a fight that gives your team a numbers advantage going in.
Re-engage
Re-entering the same fight immediately after a disengage, exploiting the window when the enemy has burned through CDs and ultimates.