Soft Engage
Non-committal pressure designed to extract enemy reactions and cooldowns without taking a fight.
A pre-stage to a real engage — apply pressure on one lane to draw out enemy cooldowns and ultimates. The goal isn't a kill, it's information and resource extraction. Timing the disengage is everything: around 30% HP, or the moment a key enemy CD goes off.
OT前のニュートラル、敵がZenZilでUltが見えない時、または自陣がHigh Groundを持っていて引きが100%安全な時。
Soft Engageのつもりが、味方の追従でHardになりUltを吐かされる。逆に引きすぎて何の情報も取れず、ただ時間を溶かす。
Aggro Ping Pong
Two or more players take turns drawing aggro, scattering enemy aim and burning support cooldowns.
Bait Cooldown
A light pressure move to draw out enemy defensive cooldowns (Suzu / Lamp / Immo) before the real engage.
Resource Trade
Spending a minor cooldown to force a major defensive one, netting an advantage for the real fight.
Staging
Pre-fight phase where all 5 players align positions, sightlines, and retreat routes before engaging.
Neutral Game
The stalemate phase where neither side commits, and both fight only over space, information, and cooldowns.
Overcommit
Committing resources or position to a depth you can't retreat from, leaving no viable escape or follow-up.
Hybrid Comp
A composition that blends elements of multiple archetypes rather than committing fully to Dive, Brawl, or Poke.