Soft Engage
Non-committal pressure designed to extract enemy reactions and cooldowns without taking a fight.
A pre-stage to a real engage — apply pressure on one lane to draw out enemy cooldowns and ultimates. The goal isn't a kill, it's information and resource extraction. Timing the disengage is everything: around 30% HP, or the moment a key enemy CD goes off.
Neutral before OT, when the enemy is on ZenZil and you can't see their ults, or when your team holds high ground and the disengage is 100% safe.
You meant it as a soft engage, teammates follow in, it turns hard, and you get forced to spend ults. The reverse: pulling back so far you extract no information and just burn clock.
Aggro Ping Pong
Two or more players take turns drawing aggro, scattering enemy aim and burning support cooldowns.
Bait Cooldown
A light pressure move to draw out enemy defensive cooldowns (Suzu / Lamp / Immo) before the real engage.
Resource Trade
Spending a minor cooldown to force a major defensive one, netting an advantage for the real fight.
Staging
Pre-fight phase where all 5 players align positions, sightlines, and retreat routes before engaging.
Neutral Game
The stalemate phase where neither side commits, and both fight only over space, information, and cooldowns.
Overcommit
Committing resources or position to a depth you can't retreat from, leaving no viable escape or follow-up.
Hybrid Comp
A composition that blends elements of multiple archetypes rather than committing fully to Dive, Brawl, or Poke.