TERM_DEFINITION · ID: heal-check

Heal Check

aka ヒールチェック · Healcheck · 回復確認

Tickling the enemy with damage to observe whether their supports react with heals — reading backline attention and resources.

DIFF
3/5
PRO
3/5
Role DPSTankSupport
Style PokeHybrid
Phase SetupMid-Fight
§ Breakdown [AI-translated — feedback channel coming soon]

If heals come straight back, you have pulled the enemy supports' resources and attention; if none come, that target is abandoned — meaning you can push. Either way you get the information cheaply as a binary. It is the heal version of Bait Cooldown: a low-cost read on how much slack the enemy backline has before you commit to a fight for real. It also carries the secondary resource-trade effect that a support reacting with heals is a support spending CDs, and it becomes the basis for the read that leads into a real engage. It is more effective combined with peek timing or a Soft Engage.

When to Use [AI-translated — feedback channel coming soon]

Before opening a fight, chipping the enemy tank or DPS and watching how much their supports react. Measuring their slack in neutral.

Failure Modes [AI-translated — feedback channel coming soon]

What was meant as a heal check does too much damage and drags you into a real engage. You read "no heals came, so go" — but they were actually holding a different CD to answer with.

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