TERM_DEFINITION · ID: sustain-war

Sustain War

aka サステイン勝負 · サステインウォー · Heal War · 回復勝負

A standoff where both teams' healing output exceeds incoming damage, preventing kills and prolonging the fight until the balance breaks.

DIFF
4/5
PRO
4/5
Role SupportTankDPS
Style BrawlRushHybrid
Phase Mid-Fight
§ Breakdown [AI-translated — feedback channel coming soon]

The moment the sustain meshes, raw damage cannot settle the fight, so the decision switches to either "building burst that outpaces the healing with anti / focus / off-angles" or "pulling back and resetting". It is a stalemate that shows up constantly in Brawl matchups at OWCS, and failing to recognize it means shooting endlessly and burning nothing but resources. Landing anti-heal to break the sustain one-sidedly, or concentrating focus on one point so the burst exceeds the healing ceiling, are the basic ways out. The longer a sustain war drags on, the more evenly Ult charge accumulates on both sides, so whichever side breaks out of it first gains a large Ult advantage.

When to Use [AI-translated — feedback channel coming soon]

The moment you recognize that damage and healing are trading evenly in a Brawl matchup, switch the decision to either landing anti-heal to break the sustain or taking a Fight Reset. Deliberately forcing a sustain war to burn the enemy's resources before pushing in hard is also a valid play.

Failure Modes [AI-translated — feedback channel coming soon]

Not recognizing the sustain stalemate and just keeping the trigger down, burning resources while Ult charge builds evenly on both sides. Or missing the window to use anti-heal, so the enemy's sustain never breaks before the fight ends.

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