Staging
Pre-fight phase where all 5 players align positions, sightlines, and retreat routes before engaging.
The formation-building phase between regroup and the next push. All five players need sightlines onto the same target, a workable crossfire angle, and a guaranteed retreat route. It looks unglamorous, but 80% of fight outcomes are decided here.
リスポーンから合流した直後、または前Fight勝利後の押し出し前。常にUlt状況の共有とセット。
Stagingが揃う前にタンクが先行 = 4v5の悪い形でFight開始。逆にStagingに時間をかけすぎて時間切れ/敵が先に陣形を組み直す。
Crossfire
Two or more shooters hitting the same target from divergent angles so no single piece of cover blocks both.
Soft Engage
Non-committal pressure designed to extract enemy reactions and cooldowns without taking a fight.
Forward Hold
Holding a defensive formation pushed into enemy territory to disrupt their regroup.
Ult Cycle
Long-game management of team ult economy across fights — engineering favorable trades every round.
Rotation
Team-wide movement to the next objective or power position, where arrival order and cohesion determine the edge.
Power Position
A map-specific position that combines strong cover and forward sightlines near the objective — the anchor of most setups.
Shot Calling
Real-time verbal calls that synchronize when to engage, disengage, and align ultimates — translating information into action for the whole team.
In-Game Leader
The player with final tactical authority in-game — setting the macro strategy and unifying all calls.
First Touch
The race to reach the objective first at the start of a KOTH round or Flashpoint point opening, establishing early control.
Choke Break
The attacking sequence of investing ultimates, cooldowns, or formation changes to force open a choke the defenders have locked down.
Ready Check
A pre-engage confirmation step that verifies all five players have their cooldowns, positions, and readiness aligned before committing.