Bunker Comp
A defensive setup that protects a high-damage dealer like Bastion behind shields and defensive cooldowns, fortifying one position.
A reactive shape that lets the attackers push in and melts them the instant they enter, forcing the attack to commit. A variant of Poke, but the identifying criterion is that it locks space around terrain plus defensive CDs (Immortality Field / Suzu / barriers and the like) rather than around mobility. Learn it together with the standard attacker answers — how to bait it out, how to break the angles — and the defense's intent becomes readable. Breaking a bunker comes down to knocking the damage source down with Sleep / Hack / knockback, or opening a sightline from a different angle to strip the anchor off. Post-rework OW2 Bastion runs Configuration: Assault as its main mode, combining it with the Artillery Ult to dominate a specific spot.
Defense-favored final points, or map geometry just before a choke where sightlines naturally converge. A bunker only functions while the attackers don't know how to break the angles, so it gets cracked faster the higher the rank.
Because the bunker position is fixed to one spot, a split or dive from another angle cuts its movement lines easily. The moment Immortality Field is broken, the whole setup collapses.
Forward Hold
Holding a defensive formation pushed into enemy territory to disrupt their regroup.
High Ground
Elevated map position offering downward sightlines, cover, and safe retreat — the foundation of most setups.
Space
Physical control over the favorable parts of the map — high ground, routes, sightlines.
Bait Cooldown
A light pressure move to draw out enemy defensive cooldowns (Suzu / Lamp / Immo) before the real engage.
Pirate Ship
An attacking gimmick that places a high-damage dealer like Bastion on the payload and advances it under shield and pocket heal protection.