Bait Ult
Forcing the enemy to spend an ultimate on empty space or a low-value target.
The tank shows a low-HP bait to draw Nano, the team stacks tight to bait Grav, or a Hook fires on non-lethal HP to fake a lethal countdown that pulls Suzu. Once it bites, immediately disengage — the next fight starts with the ult differential you just bought.
Ult Cycleで相手が1個多い時。次のFightを起こす1テンポ前。
釣りに見せかけたつもりがガチで死ぬ。釣りが成立しても、味方が「Bait」を理解しておらず追い込まれて本気で逃げる→ただの不利交換に。
Ult Cycle
Long-game management of team ult economy across fights — engineering favorable trades every round.
Resource Trade
Spending a minor cooldown to force a major defensive one, netting an advantage for the real fight.
Bait Cooldown
A light pressure move to draw out enemy defensive cooldowns (Suzu / Lamp / Immo) before the real engage.
Aggro Ping Pong
Two or more players take turns drawing aggro, scattering enemy aim and burning support cooldowns.
Ult Negate
Using a defensive ability (not an ult) to absorb an enemy ultimate, making it score zero kills.
Counter Ult
Using your own ultimate to directly nullify or cancel an enemy ultimate.
Defensive Ult
An ultimate used to save teammates and reset a losing fight rather than to secure kills — Transcendence, Sound Barrier, Tree of Life, and similar.
Dry Ult
Initiating a fight intentionally without ultimates to force the enemy to spend one or more ults, rebalancing the economy even in defeat.
Value
Whether the resource you spent — ult, cooldown, HP, or time — generated a return equal to or greater than the investment.
Choke Break
The attacking sequence of investing ultimates, cooldowns, or formation changes to force open a choke the defenders have locked down.