TERM_DEFINITION · ID: split-push

Split Push

aka スプリット · Split · スプリットプッシュ · 二手分け

Splitting the team into two lanes to pressure the enemy from multiple directions simultaneously, dividing their sightlines and attention.

DIFF
4/5
PRO
4/5
Role TankDPSSupport
Style DivePokeHybrid
Phase MacroSetup
§ Breakdown [AI-translated — feedback channel coming soon]

Five stacked into one lane lets the defenders' sightlines converge and maximizes their damage efficiency — split push is the idea that breaks it. Use one side as bait to push the other angle through, and the moment the enemy tank hesitates over which way to face becomes the opening. It is Crossfire realized at whole-map scale; the split of bodies is wider than a Pinch and the coordination cost is higher. Split too far and you get beaten one group at a time, so designing the timing at which the split groups can rejoin is mandatory. Especially effective on multi-route maps like Flashpoint.

When to Use [AI-translated — feedback channel coming soon]

When you read the defense as collapsed onto one lane. When both wings each hold an Ult or a meaningful CD. Multi-route spots on Flashpoint/Hybrid maps.

Failure Modes [AI-translated — feedback channel coming soon]

The two split groups each start their own fight and get beaten one group at a time. One side's pressure is landing but the other can't follow up, giving defense time to collapse onto the live side.

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