Concede the Point
Deliberately surrendering the current point or map progress to reset at a more favorable position.
A counterintuitive macro: on Flashpoint, taking the next point first beats holding the current one to the end; on KOTH at a % deficit, giving it up once to rebuild ults and HP beats contesting. Refusing to cling to what can't be taken moves the defender's advantage from the enemy to you. If Fight Reset is "the regroup once the numbers are back," conceding the point is the bigger call — resetting even at the price of space and the point itself. It assumes time pressure and a % gap, so it takes real understanding of the game mode.
On KOTH when retaking with ults and a full team is more efficient. On Flashpoint when the fight on the current capture point is unfavorable and taking the next point first is the better play.
The reset doesn't land in time after conceding, so the next point's fight also starts at a disadvantage. Conceding too early loses space unnecessarily in a spot you could still have held.
Fight Reset
Choosing to disengage from a stalled or losing fight in order to rebuild formation, cooldowns, and HP.
Tempo
The initiative — who gets to choose when and on whose terms the next fight starts.
Ult Cycle
Long-game management of team ult economy across fights — engineering favorable trades every round.
Make a Death
Deliberately forcing a death — your own or the enemy's — to break a stalemate and reset the fight's momentum.