Poke
Long-range composition that whittles HP from afar, builds ult charge, and forces the enemy to commit first.
Built on Sigma / Ramattra / Widow / Hanzo / Ashe / Ana / Bap / Zen. Hold distance, dodge incoming fire, force the enemy to eat damage and fall behind on ult charge. The goal isn't a decisive kill — it's forcing the enemy to commit first.
Long-sightlineが取れるマップ(Havana, Circuit Royal, Junkertown 1st)。敵がDiveでない時。
Diveを許す射線管理を怠ると一瞬で崩壊。Pokeで時間を使い過ぎてOTを許す/OT前に陣形を整えられない。
Dive
High-mobility composition that bursts down enemy supports and disengages immediately.
Rush
Brawl composition that stacks close-range damage and sustain to overwhelm the enemy before they can respond.
Crossfire
Two or more shooters hitting the same target from divergent angles so no single piece of cover blocks both.
Off-angle
Solo position offset 60–120° from the main formation, enabling crossfire while taking minimal return fire.
Win Condition
The core scenario through which a composition or situation wins a fight — combo, first pick, sustain, etc.
Peek Timing
Timing a peek to coincide with an enemy reload, spent cooldown, or diverted gaze — extracting value from the exact right moment.
Hard Peek
A full-commitment peek that exposes the entire body to land damage — the opposite of a shoulder peek.
Hybrid Comp
A composition that blends elements of multiple archetypes rather than committing fully to Dive, Brawl, or Poke.