Poke
Long-range composition that whittles HP from afar, builds ult charge, and forces the enemy to commit first.
Built on Sigma / Ramattra / Widow / Hanzo / Ashe / Ana / Bap / Zen. Hold distance, dodge incoming fire, force the enemy to eat damage and fall behind on ult charge. The goal isn't a decisive kill — it's forcing the enemy to commit first.
Maps where you can hold long sightlines (Havana, Circuit Royal, Junkertown 1st). When the enemy isn't on Dive.
Neglect the sightline management that keeps Dive out and it collapses in an instant. Or you spend too much time poking and concede OT / can't set your formation before OT.
Dive
High-mobility composition that bursts down enemy supports and disengages immediately.
Rush
Brawl composition that stacks close-range damage and sustain to overwhelm the enemy before they can respond.
Crossfire
Two or more shooters hitting the same target from divergent angles so no single piece of cover blocks both.
Off-angle
Solo position offset 60–120° from the main formation, enabling crossfire while taking minimal return fire.
Win Condition
The core scenario through which a composition or situation wins a fight — combo, first pick, sustain, etc.
Peek Timing
Timing a peek to coincide with an enemy reload, spent cooldown, or diverted gaze — extracting value from the exact right moment.
Hard Peek
A full-commitment peek that exposes the entire body to land damage — the opposite of a shoulder peek.
Hybrid Comp
A composition that blends elements of multiple archetypes rather than committing fully to Dive, Brawl, or Poke.