Double Shield
Alternating two barriers to cut sightlines while chipping with poke damage — a late-OW1 historical comp that cannot exist in 5v5 OW2.
A historical comp concept referring to the late-OW1 "double barrier meta" built around Orisa + Sigma. Its defining feature was a defensive style that alternated putting two barriers up and down to cut sightlines constantly while chipping away with poke damage through the barrier. In 5v5 OW2 the tank slot is down to one, so fielding two barrier holders at once is structurally impossible and this shape cannot be reproduced today. It is cited as the direct cause of the game design moving toward nerfing barriers across the board and going to 5v5, and it serves as the reference point for having a sense of the ceiling — how far current poke and bunker tactics can go before they become the Double Shield nightmare. It is shared vocabulary for coaches putting the limits into words when designing current barrier tactics.
Use it as a historical reference point when discussing how current poke and bunker tactics are designed. In contexts explaining why tactics that lean too hard on barriers struggle to hold up in 5v5, read alongside the design changes that led there.
Treating Double Shield as a viable current tactic in 5v5 OW2 and designing tactics that assume two barriers. Explaining it without stating that it is a historical comp, conflating it with current bunker and poke comps.
Poke
Long-range composition that whittles HP from afar, builds ult charge, and forces the enemy to commit first.
High Ground
Elevated map position offering downward sightlines, cover, and safe retreat — the foundation of most setups.