Hybrid Comp
A composition that blends elements of multiple archetypes rather than committing fully to Dive, Brawl, or Poke.
In the current meta, mixed comps that can change face by situation tend to be more common than the three high-purity archetypes. The aim is to make the opponent miss their rock-paper-scissors read and to change behavior between the first and second half of a map, and the value is that being hard to identify makes it hard to counter. But with an ambiguous axis you end up half-measured in every phase, so everyone has to play with a shared understanding of what is the main axis and what is the hedge. A comp that pairs Dive's mobility with Poke's range is the typical example, creating the edge by delaying the opponent's answer by half a beat.
When the enemy comp sits cleanly in one corner of the rock-paper-scissors triangle and you build Hybrid to break that read. When tactics need to change between the first and second half of a map, Hybrid's multiple faces are effective.
Picking Hybrid without deciding the axis, ending up half-committed at both Dive and Poke and a step behind in every phase. Nobody on the Hybrid comp shares the same understanding of what win condition they're playing toward.
Dive
High-mobility composition that bursts down enemy supports and disengages immediately.
Poke
Long-range composition that whittles HP from afar, builds ult charge, and forces the enemy to commit first.
Rush
Brawl composition that stacks close-range damage and sustain to overwhelm the enemy before they can respond.
Comp RPS
The rock-paper-scissors relationship between Dive, Poke, and Brawl that shapes drafting decisions.
Soft Engage
Non-committal pressure designed to extract enemy reactions and cooldowns without taking a fight.
Win Condition
The core scenario through which a composition or situation wins a fight — combo, first pick, sustain, etc.