Dive
High-mobility composition that bursts down enemy supports and disengages immediately.
Built on Winston / D.Va / Sombra / Genji / Tracer / Lucio / Kiriko. The first kill priority is the enemy support — create a 5v4, then collapse on the frontline. Ults are self-contained (Primal Rage, Grav Bomb), and the entire composition is built around tempo over efficiency.
マップが縦に高い/ルートが複数(Lijiang, Ilios, Watchpoint等)。敵がBrawl/Pokeで機動が低い時。
Diveしたターゲットを即座に落としきれないと、4v5の形でメインタンクが孤立して負ける。Suzu/Lampのタイミング読みが甘いと最悪。
Poke
Long-range composition that whittles HP from afar, builds ult charge, and forces the enemy to commit first.
Rush
Brawl composition that stacks close-range damage and sustain to overwhelm the enemy before they can respond.
Aggro Ping Pong
Two or more players take turns drawing aggro, scattering enemy aim and burning support cooldowns.
Pinch
Pressuring the enemy from two directions at once, splitting their sightlines and escape routes.
Beat Engage
An engage triggered under Lúcio's Sound Barrier overhealth to nullify enemy burst damage during the approach.
Collapse
Multiple players converging from different angles to instantly surround and eliminate one target.
Win Condition
The core scenario through which a composition or situation wins a fight — combo, first pick, sustain, etc.
Anti-Dive Comp
A composition built around peel — Brig, Lucio, etc. — that turns the enemy's dive into a one-way trip.
Isolate
Separating one enemy from their team's heals and cover to force an isolated 1v1 situation.
Re-engage
Re-entering the same fight immediately after a disengage, exploiting the window when the enemy has burned through CDs and ultimates.
Overcommit
Committing resources or position to a depth you can't retreat from, leaving no viable escape or follow-up.
Hybrid Comp
A composition that blends elements of multiple archetypes rather than committing fully to Dive, Brawl, or Poke.
Ready Check
A pre-engage confirmation step that verifies all five players have their cooldowns, positions, and readiness aligned before committing.