TERM_DEFINITION · ID: dive

Dive

aka ダイブ

High-mobility composition that bursts down enemy supports and disengages immediately.

DIFF
4/5
PRO
5/5
Role TankDPSSupport
Style Dive
Phase Macro
§ Breakdown [AI-translated — feedback channel coming soon]

Built on Winston / D.Va / Sombra / Genji / Tracer / Lucio / Kiriko. The first kill priority is the enemy support — create a 5v4, then collapse on the frontline. Ults are self-contained (Primal Rage, Grav Bomb), and the entire composition is built around tempo over efficiency.

When to Use [JA only — English translation pending]

マップが縦に高い/ルートが複数(Lijiang, Ilios, Watchpoint等)。敵がBrawl/Pokeで機動が低い時。

Failure Modes [JA only — English translation pending]

Diveしたターゲットを即座に落としきれないと、4v5の形でメインタンクが孤立して負ける。Suzu/Lampのタイミング読みが甘いと最悪。

Related Cards
poke

Poke

aka ポーク

Long-range composition that whittles HP from afar, builds ult charge, and forces the enemy to commit first.

rush

Rush

aka ラッシュ / Brawl Rush

Brawl composition that stacks close-range damage and sustain to overwhelm the enemy before they can respond.

aggro-ping-pong

Aggro Ping Pong

aka アグロピンポン / Pong

Two or more players take turns drawing aggro, scattering enemy aim and burning support cooldowns.

pinch

Pinch

aka ピンチ / 挟撃

Pressuring the enemy from two directions at once, splitting their sightlines and escape routes.

beat-engage

Beat Engage

aka ビートエンゲージ / ビートダイブ / Beat Dive / サウンドバリアエンゲージ

An engage triggered under Lúcio's Sound Barrier overhealth to nullify enemy burst damage during the approach.

collapse

Collapse

aka コラプス / 集結 / 詰め込み

Multiple players converging from different angles to instantly surround and eliminate one target.

win-condition

Win Condition

aka ウィンコンディション / 勝ち筋 / win con / wincon / 勝利条件

The core scenario through which a composition or situation wins a fight — combo, first pick, sustain, etc.

anti-dive

Anti-Dive Comp

aka アンチダイブ編成 / 対ダイブ / Anti-Dive / ピール編成

A composition built around peel — Brig, Lucio, etc. — that turns the enemy's dive into a one-way trip.

isolate

Isolate

aka アイソレート / Cut Off / 孤立化 / 切り離し

Separating one enemy from their team's heals and cover to force an isolated 1v1 situation.

re-engage

Re-engage

aka リエンゲージ / 再エンゲージ / Second Wave / Re-commit

Re-entering the same fight immediately after a disengage, exploiting the window when the enemy has burned through CDs and ultimates.

overcommit

Overcommit

aka オーバーコミット / Over-extend / オーバーエクステンド / 突っ込みすぎ

Committing resources or position to a depth you can't retreat from, leaving no viable escape or follow-up.

hybrid-comp

Hybrid Comp

aka ハイブリッド編成 / ハイブリ / Hybrid / 混成編成 / Flex Comp

A composition that blends elements of multiple archetypes rather than committing fully to Dive, Brawl, or Poke.

ready-check

Ready Check

aka レディチェック / レディコール / カウント / 3-2-1コール

A pre-engage confirmation step that verifies all five players have their cooldowns, positions, and readiness aligned before committing.