TERM_DEFINITION · ID: comp-rps

Comp RPS

aka 編成じゃんけん · RPS · コンプ相性 · じゃんけん · Composition Rock-Paper-Scissors

The rock-paper-scissors relationship between Dive, Poke, and Brawl that shapes drafting decisions.

DIFF
4/5
PRO
4/5
Role TankDPSSupport
Style DivePokeBrawlRush
Phase Macro
§ Breakdown [AI-translated — feedback channel coming soon]

The foundation of the idea that win rate is decided not by "is my comp strong" but by "is my archetype favored into theirs." The arrows flip with map and patch, so draft and counter-swap decisions always start from reading where you stand in the triangle. The key point is that it's a matchup between comp archetypes, not just hero matchups. Reading the current meta as "which hand is being thrown most" is coaching basics.

When to Use [AI-translated — feedback channel coming soon]

Picking a comp at the draft stage. Putting the reasoning behind a counter-swap into words. Adjusting your own strategy after reading the enemy comp.

Failure Modes [AI-translated — feedback channel coming soon]

Losing from the favorable side to mechanics, map, or Ult differential and writing it off as matchup instead of reviewing it. Treating the triangle as fixed and never updating the matchup arrows after a patch.

Related Cards