Target Call
A call that designates which single enemy to focus, aligning the whole team's damage.
Focus is the act of bundling damage; a Target Call is the decision of who to bundle it onto. Whether you pick the enemy your angle is open on, the one who has burned CDs, or the one whose death breaks them the most changes the win rate of the fight. A late or wavering designation scatters damage and the focus disintegrates. Where a Target Switch is executing a change, a Target Call is the initial designation.
The staging phase just before a fight starts. The moment one enemy steps out of position. When you want every line of sight on one body for a Pick.
Everyone shooting a different target and nobody dropping. The call landing so late that the target is only designated mid-fight, missing the advantage.
Crossfire
Two or more shooters hitting the same target from divergent angles so no single piece of cover blocks both.
Dive
High-mobility composition that bursts down enemy supports and disengages immediately.
Wombo Combo
Stacking multiple ultimates within one second to bypass defensive cooldowns and wipe the team.
Pick
A solo kill before or at the start of a fight that gives your team a numbers advantage going in.
Target Switch
Shifting the entire team's focus to a new target when the original call gets saved.