TERM_DEFINITION · ID: ready-check

Ready Check

aka レディチェック · レディコール · カウント · 3-2-1コール

A pre-engage confirmation step that verifies all five players have their cooldowns, positions, and readiness aligned before committing.

DIFF
3/5
PRO
4/5
Role TankDPSSupport
Style DiveRushHybridBrawl
Phase Setup
§ Breakdown [AI-translated — feedback channel coming soon]

Even with the formation set up in Staging, if "can everyone press right now" is not aligned, you engage 4v5. The ready check is the ritual of confirming, at the last moment, that the key CDs (mobility CDs for the dive, Ults for the combo) are in hand and that everyone can Go on the same timing. Skipping it breaks the synchronization of a wombo or a Dive and leads to someone dying out in front. Calls like "3, 2, 1, everyone Go" or "Suzu confirmed?" are typical, and spending 2-3 seconds lining up the count lets everyone step in on the same timing. Where shot calling is a real-time judgment call, the ready check is a synchronization procedure — a single point of confirmation immediately before the engage.

When to Use [AI-translated — feedback channel coming soon]

In the Staging phase right before launching a wombo combo or a Dive: confirm everyone's Ult and key CDs out loud, then start the countdown. Also used as an "is everyone here?" check once the whole team has arrived at a new position.

Failure Modes [AI-translated — feedback channel coming soon]

Skipping the ready check and starting the count anyway, so the one player whose CD is not back arrives late and the team engages 4v5. Or the count drags on long enough to give the enemy time to re-form their formation, and the surprise value goes to zero.

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