TERM_DEFINITION · ID: ult-negate

Ult Negate

aka ウルト無効化 · Ult Eat · ウルト吸い · Immo Save · ウルトセーブ · Deny

Using a defensive ability (not an ult) to absorb an enemy ultimate, making it score zero kills.

DIFF
4/5
PRO
5/5
Role Support
Style BrawlHybridDivePoke
Phase Mid-Fight
§ Breakdown [AI-translated — feedback channel coming soon]

If you can take a guaranteed-kill ult like Blade/Dragon/Grav-Bomb to zero kills with one Lamp, Suzu, or damage reduction, it's a swing that rewinds the ult differential by a full charge. The cost is a CD — the difference from a Counter Ult being that you don't spend an ult. The defending side is tested on reaction speed, popping it once the ult is visible, and on the patience not to waste it, which makes it the flip side of the Bait Ult mind game. Deny one ult with a CD and you go into the next fight with an overwhelming ult advantage.

When to Use [AI-translated — feedback channel coming soon]

Overlaying a defensive CD the instant an enemy ult goes off. Immortality Field for instant-kill ults like Blade/Dragon/Grav. Suzu for the real focus target.

Failure Modes [AI-translated — feedback channel coming soon]

Holding the defensive CD too long, popping it late so it expires right after the ult starts and kills go through. Falling for a bait ult, burning the CD, and being defenseless against the real one.

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