TERM_DEFINITION · ID: shot-calling

Shot Calling

aka ショットコール · ショットコーリング · コーリング · Shotcalling

Real-time verbal calls that synchronize when to engage, disengage, and align ultimates — translating information into action for the whole team.

DIFF
5/5
PRO
5/5
Role TankDPSSupport
Style DivePokeRushHybridBrawl
Phase MacroSetupMid-FightReset
§ Breakdown [AI-translated — feedback channel coming soon]

Even when individuals are good, scattered decisions mean five players fight five separate fights and lose. Shot calling builds a single convergence point for everyone's decision-making and lines engage, disengage, and ult timing up into one. A good call is judged on how fast it converts information — enemy CDs, ults, numbers — into an action instruction; a call that comes too late lands after the team has already moved and gets in the way instead. If IGL settles the role of who does the shot calling, shot calling is the act that person actually performs.

When to Use [AI-translated — feedback channel coming soon]

Voice every decision-switch point — the "go" on engage, the "back" on disengage, the "align here" on ult timing. The call that moves the team first matters most when a stalemate is dragging.

Failure Modes [AI-translated — feedback channel coming soon]

Calls come late, after the team has already moved. Too many calls jam the information and the team stops knowing what to do. Multiple people calling means conflicting signals.

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