TERM_DEFINITION · ID: make-a-death

Make a Death

aka デスを作る · Force a Pick · ピックを作る · Trade a Body

Deliberately forcing a death — your own or the enemy's — to break a stalemate and reset the fight's momentum.

DIFF
5/5
PRO
4/5
Role TankDPSSupport
Style BrawlPokeHybridRush
Phase MacroMid-Fight
§ Breakdown [AI-translated — feedback channel coming soon]

Sustain wars and prefire stalemates keep burning clock until someone goes down. Factoring in OT time and the ult differential, deciding whether to actively make a death — "go make one on their support," "stick our tank in to crack the standoff" — or not to, is the macro branching point. Conversely, the patience to not make a death in a spot you can't take sits on the same decision axis. Deliberately spending your own life to buy tempo is common at pro level but reads as throwing to beginners.

When to Use [AI-translated — feedback channel coming soon]

When a stalemate drags and OT time is bleeding, or the enemy's ult advantage is widening — any spot where the fight has to be moved deliberately. If an enemy support is isolated for a moment, go for the pick even at the cost of CDs.

Failure Modes [AI-translated — feedback channel coming soon]

You go to make a death, die, take no one with you, and are left with nothing but the man disadvantage. Trying to break the stalemate, you dump an ult early and have nothing for the next fight.

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