Overcommit
Committing resources or position to a depth you can't retreat from, leaving no viable escape or follow-up.
Where a soft engage or Dribble is "commitment within the range you can still pull back from," overcommit is the state of having crossed the retreat line. The textbook case is the moment the tank pushes too far forward and the supports' sightlines break; the worst case is "contagious commitment," where one player dives in, teammates follow to rescue, and it chains into a wipe. A Forward Hold is a deliberate design decision to take space in front, whereas overcommit is a misjudgment — you thought you could get back and couldn't. It is also the single biggest self-destruct factor in dive comps.
Normally a concept you observe as a mistake rather than execute. Prevented by naming the retreat line out loud beforehand and agreeing to pull back the moment it's crossed.
The tank goes too deep, the supports' sightlines break, and the tank gets picked. Teammates going in to save the overcommitted player sink in one after another, chaining into a wipe.
Soft Engage
Non-committal pressure designed to extract enemy reactions and cooldowns without taking a fight.
Dribble
Tank repeatedly steps in and out to bait cooldowns and ammo without ever committing.
Dive
High-mobility composition that bursts down enemy supports and disengages immediately.
Peel
Switching mid-fight focus to protect a backline ally from a diving threat.
Stagger Snowball
A chain of staggers where one team can't regroup, losing 2–3 fights in a row before recovering.
Forward Hold
Holding a defensive formation pushed into enemy territory to disrupt their regroup.