TERM_DEFINITION · ID: overcommit

Overcommit

aka オーバーコミット · Over-extend · オーバーエクステンド · 突っ込みすぎ

Committing resources or position to a depth you can't retreat from, leaving no viable escape or follow-up.

DIFF
3/5
PRO
4/5
Role TankDPSSupport
Style DiveRush
Phase Mid-Fight
§ Breakdown [AI-translated — feedback channel coming soon]

Where a soft engage or Dribble is "commitment within the range you can still pull back from," overcommit is the state of having crossed the retreat line. The textbook case is the moment the tank pushes too far forward and the supports' sightlines break; the worst case is "contagious commitment," where one player dives in, teammates follow to rescue, and it chains into a wipe. A Forward Hold is a deliberate design decision to take space in front, whereas overcommit is a misjudgment — you thought you could get back and couldn't. It is also the single biggest self-destruct factor in dive comps.

When to Use [AI-translated — feedback channel coming soon]

Normally a concept you observe as a mistake rather than execute. Prevented by naming the retreat line out loud beforehand and agreeing to pull back the moment it's crossed.

Failure Modes [AI-translated — feedback channel coming soon]

The tank goes too deep, the supports' sightlines break, and the tank gets picked. Teammates going in to save the overcommitted player sink in one after another, chaining into a wipe.

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