Re-engage
Re-entering the same fight immediately after a disengage, exploiting the window when the enemy has burned through CDs and ultimates.
A concept paired with disengage, used when the pull-back is not a "reset" but a run-up for re-acceleration. Reading the moment the enemy can't chase (CDs down) and landing a second wave means they take it with their defensive resources dry. It's a macro-scale version of Aggro Ping Pong's breathing rhythm of distance: the typical two-step is to force out Suzu, Transcendence, etc. on the first hit, then re-engage and push through before those come back up.
Right after the first engage forced out their defensive ult or a key CD. Hitting the second push instantly in the window where the enemy has burned their chase CDs and can't back out.
Re-entering after the pull-back before HP and CDs are back, and getting repelled a second time. The enemy's CD cycle is fast enough that the re-engage is answered by the same CD again.
Fight Reset
Choosing to disengage from a stalled or losing fight in order to rebuild formation, cooldowns, and HP.
Aggro Ping Pong
Two or more players take turns drawing aggro, scattering enemy aim and burning support cooldowns.
Tempo
The initiative — who gets to choose when and on whose terms the next fight starts.
Dive
High-mobility composition that bursts down enemy supports and disengages immediately.
Dry Ult
Initiating a fight intentionally without ultimates to force the enemy to spend one or more ults, rebalancing the economy even in defeat.